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Aizera

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A member registered Mar 15, 2018 · View creator page →

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Feedback from 20 min demo, spoilers below:

Context: Feedback is written from an ADHD player’s perspective.

Menu Audio: Right as I opened the game, I found the menu selection fx to be rather daunting. Softer vfx is preferred, although it may not fit the theme of the game as much.

Room system:

I notice that I get punished for going back and forth with rooms. I find it necessary to do so because my attention span is short and I tend to forget what room I was just in. Or if I have to get up, get a drink and want to see where I left off.

With that said, it also means if I misclick between rooms I also get +1 hunger, for a casual game perhaps it might be better if hunger gets added in bulk based on which cutscenes I have unlocked, maybe the hunger value might end up being similar but I believe it makes more sense.

Player controls:

One thing I noticed is that I am not certain what I am allowed to do, and what I am supposed to do. If I play a VN I expect to choose the dialogue option that best fits my desired outcome. Because the game has both dialogue and combat, I am not sure which part of the outcome I am controlling.

Dialogue:

As of right now dialogue options don’t affect the outcome, but I suppose that is because it is a demo.

Undodgeable combat:

As a player, when not armed (or not being told I can do any damage), my natural response when I encounter a man with a gun is to just book it. I clicked away to a different scene immediately, but because the monster cutscene gets triggered anyways I felt like I was watching a movie rather than playing the game.

Enemy encounter results:

I survived the first chapter but I had no idea what I was doing the whole time. I was just spamming buttons between the 3 choices and I felt that all options simply work. I feel that with combat, if the options are pre-determined (if the enemy is unkillable and will escape later), I think at least I can be playing a mini-game and complete a challenge to unlock the next cutscene.

[SPOILER!!]

Summarizing Each of Akash's Love Interests in ONLY ONE Screenshot

This is probably the first game I've ever put in my money only after playing through the entire thing. I don't tend to buy visual novels up front, since I won't know whether I would actually like the product or not. But this game ended up being not only free, but also quite enjoyable with such a relatable main character, an interesting plot, and also quite the dynamic cast, I especially enjoyed the way Zen was written: he's definitely a chaotic good ahaha. The Special Edition Zine also shows how much thought and care went into the development of the game, and also brings insight upon what it takes to make a game we can love. Kudos.