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aivct

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A member registered Mar 03, 2021 · View creator page →

Creator of

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First impressions:

I got into my first conversation and all I got was no, no, no, no in response. 10/10 completely accurate.

Suggestions

-would like to see my entire deck when out of conversation

-a tutorial would be nice explaining how conversations work. I muddled through it by just saying no (which I guess is pretty accurate, but still...)

-the first time I got an answer which is not a no (a fun fact), I felt such elation. Unfortunately, the points don't seem to agree (4 vs 6 points for just a no). How do points work again? Could use some balancing.

Nitpicks

-default resolution is too small for the game.

Bugs

-UI blocks the right of the board, even in fullscreen resolution. Can't rotate my cards.

Conclusion

Overall, I see potential in the concept, and while I don't usually like CCGs this one was interesting enough for me to try out. Some QOL changes would be nice

First impressions:

I got into my first conversation and all I got was no, no, no, no in response. 10/10 completely accurate.

Suggestions

-would like to see my entire deck when out of conversation

-a tutorial would be nice explaining how conversations work. I muddled through it by just saying no (which I guess is pretty accurate, but still...)

-the first time I got an answer which is not a no (my partner played a fun fact), I felt such elation. Unfortunately, the points don't seem to agree (4 vs 6 points for just a no). How do points work again? Could use some balancing.

Nitpicks

-default resolution is too small for the game.

Bugs

-UI blocks the right of the board, even in fullscreen resolution. Can't rotate my cards.

Conclusion

QOL is a concern. I think some design work is still required to fully flesh out the cards system,  because right now they seem pretty self contained within each 'family'. Overall, I see potential in the concept, and while I don't usually like CCGs this one was interesting enough for me to try out. Looking forwards to seeing your next project.

I don't want to nitpick here, because the core-gameplay loop is solid and I likewise lost the half-hour in bliss, but I figure that if I don't say it nobody will. Is there someplace to report bugs/suggestions?

-Am only slightly disappointed that when you buy a horse, the player character isn't shown mounted. 

-Also, more description on what the facilities do would be helpful.

-Sometimes when you stand over empty ground in other kingdoms it says old skeleton/campfire on the top righthand corner for no reason? For what it's worth, there sometimes is a skeleton/campfire nearby. 

-When you build forge and library, they seem to conflict and then when you demolish one you don't get the option to demolish the other one?

-In the end game I can't find the other enemies. I've went to their kingdoms and burned down their castles, but still can't find them?

Anyways, awesome half hour time waster. These things stand out to me mostly because everything else is done so well! Cheers.