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Aituk

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A member registered Sep 10, 2022 · View creator page →

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Thanks a lot for the feedback, and sorry for the late reply — I’ve been taking a short break and only got back to it now.

I really appreciate you pointing out state machines. I’m not very familiar with them yet, and I agree that they would be a good place to start researching in order to improve and move forward. It feels like something I should properly understand sooner rather than later.

Adding more enemies with different behaviors was already the next logical step I had in mind, mainly to introduce more variety and also to learn how to design and manage different kinds of behaviors instead of just one chasing enemy.

Same goes for pathfinding. What I have right now is very simple because I didn’t really understand how it worked at the time, and I noticed it doesn’t behave correctly in many situations. So yes, that’s definitely something I need to learn and rework.

Overall, I really like how your feedback gives me clear starting points for learning more in general.

Good catch on the EXIT option in the browser version as well — I honestly didn’t think about that at all, but it makes total sense. I’ve noted it down to fix it.

Thanks again for taking the time to write this, it was very helpful.

(1 edit)

Hi!

I’ve uploaded a small game called Dragon’s Abyss. It’s mainly a learning project rather than a “serious” game.

There was no proper design document or long-term plan. I’ve been adding things as I learn how to make them work.

The gameplay loop and balance are very basic and not well tuned. I focused more on understanding how systems work and connect.

There were just a few ideas that I had at the beginning, like it having dragons (this is an inside joke with a friend), some elemental mechanics (ice, fire, poison damage) and some rogue-like features (upgrades post-wave or different abilities).

The project uses assets from different creators, so visuals and audio aren’t very consistent. That’s not a priority right now.

You can play it here.

I’m mostly interested in feedback about general development, things that would be worth learning next, how you’d continue a project like this, etc.

I plan to keep working on this game as a learning sandbox until I need to move on to another game to keep learning or to start a more serious project.

Any feedback is welcome, and thanks for taking the time.

EDIT: It is made with Godot 4.5