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AissaOunnane

21
Posts
2
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A member registered May 26, 2025 · View creator page →

Creator of

Recent community posts

Haha yeah that’s so true 😄

It really does feel great seeing someone else play your game, I got a lot of useful insight from your video.

I might even start doing the same for other devs too!

Thanks again for making it!

That’s awesome maaan, thank you so much! 🙏

I've watched the full video and it's really amazing, honestly when you were in normal mode i kept shouting "Buy Tools" "Buy Tools" lol 😂

seeing first impressions is super valuable for understanding what works and what doesn’t.

Thanks again for playing and sharing this!

Thanks a lot! 🙏

Happy to hear the depth progression and upgrades felt good, that was a big focus. Glad you liked the weapon models too 😄

Appreciate you playing and taking the time to leave feedback!

Thank you so much! 🙏

Yeah, the game was made pretty fast for the jam, so some balancing didn’t get as much time as it should.

You're right about the mining speed progression can feel a bit slow, especially early on. I’m planning to improve the pacing and make upgrades feel more impactful.

Really appreciate the feedback!

Thank you! I really appreciate it 🙏

Glad you liked the feel of it!

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Hey everyone 👋

I’m currently developing Mirage, and I want to involve you in shaping the experience as it grows.

The game is a mix of desert gas station simulation by day and psychological horror by night, with strange events, anomalies, and narrative progression.

So I’d love to ask:

What would make this game more interesting or immersive for you?

Some ideas you can think about:

- Types of strange visitors or encounters
- Horror elements (subtle, intense, surreal, etc.)
- Gameplay systems or mechanics
- Atmosphere details (sound, visuals, events)

Even small ideas or random thoughts are welcome sometimes the best concepts come from unexpected places.

I’ll be reading everything and using it to guide development. Thanks for being part of it!

amazing visuals and the concept is unique honestly.

oh i played this game before it's great, i really like the atmosphere of the game.

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there is really hard work on the game but not all can play it, if possible and honestly you can do it now not until later export the game to many os like linux and add playable version in the web directly as he said, that will be a lot better.

beautiful textures.

as he said definitely there is depth to this game, but i'm dumb or maybe because the game doesn't support azerty keyboard so i had bit hard time controlling the game.

it feels a complete real game, at first didn't know what to do but when i figured it out, i enjoyed the game.

i like the concept it's new and unique.

There is great polish on this game, and the sound are amazing.

It looks good, but sadly can't play it since i'm on linux.

Thank you, I really appreciate it! 🙏

Glad you enjoyed the gameplay and sound, I spent a lot of time trying to make it feel smooth 😄

This is very good idea, i really liked the skill and it can be used in great puzzles.

i liked the game has great textures! and graphic.

Thank you so much, I really appreciate it! 🙏
And yeah, that’s totally on me I didn’t make the “blocks → money” part clear enough, so that’s good feedback.
I’m glad you still enjoyed the gameplay though, that means a lot 😄

(1 edit)

Godot 4.2.6

Hey everyone 👋

I just submitted my game to the jam and wanted to share it here for anyone who wants to try it out.

It’s a small mining survival roguelite where you go deeper underground, manage oxygen, mine resources, and complete random goals in a single run.

If you have time, I’d really appreciate any feedback or bug reports 🙌

Here’s the game: https://aissaounnane.itch.io/deep-core

Thanks for playing!