Haha yeah that’s so true 😄
It really does feel great seeing someone else play your game, I got a lot of useful insight from your video.
I might even start doing the same for other devs too!
Thanks again for making it!
That’s awesome maaan, thank you so much! 🙏
I've watched the full video and it's really amazing, honestly when you were in normal mode i kept shouting "Buy Tools" "Buy Tools" lol 😂
seeing first impressions is super valuable for understanding what works and what doesn’t.
Thanks again for playing and sharing this!
Thank you so much! 🙏
Yeah, the game was made pretty fast for the jam, so some balancing didn’t get as much time as it should.
You're right about the mining speed progression can feel a bit slow, especially early on. I’m planning to improve the pacing and make upgrades feel more impactful.
Really appreciate the feedback!
Hey everyone 👋
I’m currently developing Mirage, and I want to involve you in shaping the experience as it grows.
The game is a mix of desert gas station simulation by day and psychological horror by night, with strange events, anomalies, and narrative progression.
So I’d love to ask:
What would make this game more interesting or immersive for you?
Some ideas you can think about:
- Types of strange visitors or encounters
- Horror elements (subtle, intense, surreal, etc.)
- Gameplay systems or mechanics
- Atmosphere details (sound, visuals, events)
Even small ideas or random thoughts are welcome sometimes the best concepts come from unexpected places.
I’ll be reading everything and using it to guide development. Thanks for being part of it!
Hey everyone 👋
I just submitted my game to the jam and wanted to share it here for anyone who wants to try it out.
It’s a small mining survival roguelite where you go deeper underground, manage oxygen, mine resources, and complete random goals in a single run.
If you have time, I’d really appreciate any feedback or bug reports 🙌
Here’s the game: https://aissaounnane.itch.io/deep-core
Thanks for playing!