thankks. i will be sure to try that out!
AirmailSoap3209
Creator of
Recent community posts
Thank you for trying out my game and for your feedback! I apologize for any issues you encountered with the interface and for not being able to progress further in the game. I was unfortunately unable to fix these bugs during the game jam as I ran out of time, but I appreciate your kind words about the art. I am glad you enjoyed it!
I understand that bugs can be frustrating and I apologize for any inconvenience they may have caused. I will definitely keep this feedback in mind for future projects and continue to work on improving my skills as a developer.
Thank you again for your support and for taking the time to play my game!
This game was quite enjoyable, and I found myself playing it for extended periods of time. However, I was unable to grasp the purpose of the "Customers" feature. The mechanics of swiping to navigate through rooms was unique and enjoyable, but I would have preferred if the game had focused more on one aspect, either portals or swiping. The tutorial provided was helpful and appreciated, as it guided me through the gameplay. The option to change the background music was an interesting feature and added to my overall enjoyment of the game.
Thank you for your feedback. I apologize for any confusion or inconvenience caused by the bug. I will make sure to investigate the cause and work towards a resolution. It's always a challenge to identify and fix bugs, but it's important to make sure the game runs smoothly for the players. I appreciate your willingness to give feedback. I will keep working to improve the game. ( not to re-submit of course)
Finally, I got to put my French skills to use in this game, and it was really cool. The music added a lot of intensity to the fights and made them more exciting. I had a bit of trouble with the aspect ratio, it was a little confusing for me. The battles themselves were really cool, but I think it would be even better if there were more dimensions to explore. I know it's probably hard to add more, but it would make the game more replayable and give it more playtime than just 5-10 minutes. The layout looks like a mobile game, so I was a little surprised to see the assets on the bottom as tabs. All in all, it's a nice game.
Upon initial launch of the game, I had anticipated that it would be similar to other games lacking in musical accompaniment. However, I was pleasantly surprised to discover that the game featured a well-crafted and fitting musical score. The attention to detail, such as the synchronization of the music with the pulsating game elements, greatly enhanced my overall experience. However, I did encounter an issue with the in-game shop functionality ceasing to work past dimension 52, which made progression through the game more challenging. Despite this minor setback, the incorporation of the theme throughout the game was well executed and displayed a level of originality that was greatly appreciated. Additionally, I did notice that the musical score did not seamlessly loop, which detracted from the overall immersion.
Rate my game!
this game was very slow to the start, and took quite a while to get anywere. It took me about 45-ish minutes to complete. the lack of music and sound effects was one of the main drawbacks for me. I loved the graphics, and like the unique take on the theme. most of the time I spent on this game, it was at the beggining phase, as I had to let a autoclicker go for like 10 minutes to get anywere. I think this game need a bit of banancing, however I like the dificulty aspect.
I love the nostalgic feel of the assets, and the overall game, however the sound needs work, as there is none.
I enjoy the bouncing ball things, it adds a very unique aspect on the game
this is the game I submitted