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ai.radu

10
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3
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9
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A member registered Jul 07, 2024 · View creator page →

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(1 edit)

i appreciate it. i should've had spend some time in blender to make something more in line with the overall style instead of searching for some random stylized packs on fab yes but.. a miss there.

i don't know i started to like the Sisyphus idea. i appreciate your thoughts and that you took your time to comment but i won't do much with this game

this game deserves a steam release. very good

i'm happy that you liked it. there is not much else to do other than keep the fire, i don't know what else to do with it ? remaster ? idk

i did indeed not spend any amount of on optimizing, i saw the fps above 50 and i was happy enough to publish. i haven't used unity for quite some time now and after the entire subscription? debacle i ended up denying its existence. idk they both kinda look the same. anyway i appreciate the feedback

no, absolutely not, i'm sorry if i came up with a passive aggressive tone. i tried to answer to the best of my abilities. i undersntad the shock behind those 400 mb. not offended i appreciate your sincerity. excuse my broken english

i appreciate it. and for the rest, after i post it i realized that people just gonna stand there because i don't show them what and how they can do stuff.

1 minute gameplay if i'm honest. and the size, most likely the textures, some of them are 2k but i'm not quite sure if that's the only reason. also the number of static meshes is pretty high for what the game is offering and i wasted so much time during the jam (being lazy), not much of it remaining to export and decimate them. those things add up. i wish i could've just say "iT's UnReaL ENgInE" but it would disingenuous. i do apologize