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Gato

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A member registered Oct 03, 2016 · View creator page →

Creator of

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Sure! I'll add an explanation on the game's page. Thanks for playing my game and for the suggestion!

You're supposed to go from one white platform to the other while scoring as much as possible (the first level is trivial, then it gets a bit harder).

You score by:

  • Collecting the Rubik's cubes

  • Having as many blocks as possible annihilated

  • Having as much time remaining as possible

As you go around the level, you mark areas: first red, then green, then blue, and finally yellow, and that keeps repeating. Once you have four areas marked, blocks of those colors start falling above those marked areas.

Awesome, thanks!

I uploaded my game, but couldn't link it to the Jam on time. Is there a chance I could still do that?
I first uploaded the game before the deadline, but I didn't have a screenshot.
I have a second upload with a screenshot a few minutes later, in hopes I can link that one to the Jam.

Thank you for playing my game! I'm glad you liked it. Yeah, I wish the tutorial had explained the mechanics more clearly. That's definitely something I'll improve once the jam is over.

I must confess, when I first played this game, I thought the jiggly things were enemies and not food. Once I realized I could absorb them and level up, the game became a thousand times more fun and interesting (well, obviously). A journey into the microcosm is a very original idea. I like the atmosphere you created with the sounds and colors. 

First of all, thank you for playing my game!
I'll take a look at what you said about it failing to pick up the machine in front of you. I guess you found one of countless bugs (thank you!). As for the tutorial, yes, you're absolutely right; that wall of text is horrible.  Now with more time, I want to make an interactive tutorial so that it's more fun and less boring.

Thanks for playing my game. I'm glad you liked it! I'll look into what you mentioned about the tutorial. In theory, if you place all the pieces correctly, you should always be able to fix all the machines, but that might just be one of many bugs!

Thank you for your kind words and for playing my game! I wish I’d had more time to create a better tutorial, since the mechanics, while not complex, do take some time to explain. I’m glad you enjoyed it! I’ll keep working to improve it.

This really reminds me of old NES games I used to play and loved! It's so fun and feels nostalgic yet fresh. Great game!

Who cares if I couldn't play the game because the start button didn't work... oh wait! As they say "It's not the destination, it's the journey that matters". Very nice idea and well implemented! 

This game's idea is awesome! At first, I didn't understand what it was about, but then it clicked. However, I couldn't get past some spikes, though I'm sure that was just me not figuring out what to do. In any case, you've got a really original and nice game!

Fun game! I can see why the aardvark (?) felt so disgruntled. With that boss and those unfriendly coworkers, I'd get the heck out of there too! I really like the style, especially the reduced palette and large pixels. I got startled a few times by the enemies but quickly learned where they were and how they moved. Small suggestion: I know time was short and that led to the re-use of assets, but in the future, maybe make movable boxes look different from the ones that can't be picked up. Overall, a great game!

Cute game! This is a game I'd love to see extended into more areas. I only had a little problem realizing I had to jump over the platforms by the soda machine, but that was just me being dumb LOL. The art is very nice and fits perfectly with the game. Well done!

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Nice game! It somehow reminded me of an old game called Wizball, but better. I like how controlling the ball is a bit tough but not frustrating (what would I have done without undo!). Also, I love the atmosphere you created: the lighting, the palette you picked, the texts, and the sudden enemy. (Oh, and I did win the game =P ) Well done!

Hey, no worries. I’m looking forward to playing the finished game!

A fun, light-hearted game. I like the inspiration you took from Bomberman, along with the unique twists you added, like the snares and the old Windows style! Good work!

Where do I start? This game really touched me. It has a very good story and concept, and I really liked it.
There are a couple of bugs, which is understandable given the time constraints, but when it crashed, it was such an anticlimax! Oh, and I really didn't want to throw the ring in the trash. I clicked on the button, but it chose the option that was selected, not the one I clicked on. That said, I really enjoyed the game. Good work!

Really fun and clever puzzle game! The levels are thoughtfully designed (even if level 11 gave me a bit of grief), and the concept of turning on the monitor to start was such a nice touch. The art and sound are great, and the robot is just adorable. I’d love to see more about its story in the future, especially after that ending that gave me some serious Mega Man vibes. Great job, this was a joy to play!

This is a lovely puzzle game! The controls feel great, the visuals are clean and cute (even if a bit small), and the level design is really smart. I like how you have to try some levels at least twice to see what will happen. The office-style background sounds gave me a bit of anxiety, but honestly, they fit the vibe really well. Great job!

Amazing! I love your game, but then again, I'm a big fan of puzzles. You must've spent a lot of time planning the levels. The way resetting a level is part of the gameplay is such a cool idea.  It really brings a fresh twist to a classic formula.

You've got a really nice game. It reminds me a lot of some games I used to play on my NES that I really liked. My only complaint is that it's a bit hard to hit the bees without getting stung. I like the idea of leveling up and the upgrades. Oh, and the Winnie-the-Pooh slugs made me laugh so much!

It was so much fun, but I have to admit I died a lot... and fast. Good thing I had plenty of soldiers to keep trying. I would’ve loved a smoother progression, especially for those of us who aren’t great at bullet hells. I couldn’t get past half the health bar, so I’m sure I missed a lot of what the game had to offer. I really liked the style, the variety of attack patterns, and even the tone of the dialogue.

Really challenging, sometimes even a bit frustrating, but in a fun way! I like the levels; they are well thought out and make good use of the abilities you gain along the way. This is the kind of game I'd love to play using a controller.

Thanks a lot!

This is my game. Hope you like it! I'll check yours

https://itch.io/jam/shovel-jam-2025/rate/3738630