I can’t speak to this jam’s rules, but in previous jams I’ve participated in, exporting for the web has been essential if you want other participants to play your game.
Gato
Creator of
Recent community posts
Sure! I'll add an explanation on the game's page. Thanks for playing my game and for the suggestion!
You're supposed to go from one white platform to the other while scoring as much as possible (the first level is trivial, then it gets a bit harder).
You score by:
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Collecting the Rubik's cubes
Having as many blocks as possible annihilated
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Having as much time remaining as possible
As you go around the level, you mark areas: first red, then green, then blue, and finally yellow, and that keeps repeating. Once you have four areas marked, blocks of those colors start falling above those marked areas.
I must confess, when I first played this game, I thought the jiggly things were enemies and not food. Once I realized I could absorb them and level up, the game became a thousand times more fun and interesting (well, obviously). A journey into the microcosm is a very original idea. I like the atmosphere you created with the sounds and colors.
First of all, thank you for playing my game!
I'll take a look at what you said about it failing to pick up the machine in front of you. I guess you found one of countless bugs (thank you!). As for the tutorial, yes, you're absolutely right; that wall of text is horrible. Now with more time, I want to make an interactive tutorial so that it's more fun and less boring.
Fun game! I can see why the aardvark (?) felt so disgruntled. With that boss and those unfriendly coworkers, I'd get the heck out of there too! I really like the style, especially the reduced palette and large pixels. I got startled a few times by the enemies but quickly learned where they were and how they moved. Small suggestion: I know time was short and that led to the re-use of assets, but in the future, maybe make movable boxes look different from the ones that can't be picked up. Overall, a great game!
Nice game! It somehow reminded me of an old game called Wizball, but better. I like how controlling the ball is a bit tough but not frustrating (what would I have done without undo!). Also, I love the atmosphere you created: the lighting, the palette you picked, the texts, and the sudden enemy. (Oh, and I did win the game =P ) Well done!
Where do I start? This game really touched me. It has a very good story and concept, and I really liked it.
There are a couple of bugs, which is understandable given the time constraints, but when it crashed, it was such an anticlimax! Oh, and I really didn't want to throw the ring in the trash. I clicked on the button, but it chose the option that was selected, not the one I clicked on. That said, I really enjoyed the game. Good work!
Really fun and clever puzzle game! The levels are thoughtfully designed (even if level 11 gave me a bit of grief), and the concept of turning on the monitor to start was such a nice touch. The art and sound are great, and the robot is just adorable. I’d love to see more about its story in the future, especially after that ending that gave me some serious Mega Man vibes. Great job, this was a joy to play!
This is a lovely puzzle game! The controls feel great, the visuals are clean and cute (even if a bit small), and the level design is really smart. I like how you have to try some levels at least twice to see what will happen. The office-style background sounds gave me a bit of anxiety, but honestly, they fit the vibe really well. Great job!
It was so much fun, but I have to admit I died a lot... and fast. Good thing I had plenty of soldiers to keep trying. I would’ve loved a smoother progression, especially for those of us who aren’t great at bullet hells. I couldn’t get past half the health bar, so I’m sure I missed a lot of what the game had to offer. I really liked the style, the variety of attack patterns, and even the tone of the dialogue.
This is my game. Hope you like it! I'll check yours
https://itch.io/jam/shovel-jam-2025/rate/3738630

