Yeah that's pretty fricked, I hope their support staff are able to actually help people out instead of go the youtube route of handling things.
Aickavon
Recent community posts
as much as I do not like the Itchio porn problems, I understand their situation. Having both visa and mastercard hold a monopoly in US money transfer systems and being able to just take away services from you is basically holding a gun to 80% of Itchio's wallet. Unfortunately this is a systemic issue and Itchio just doesn't want to lose all of it's income which WOULD just shut down the site itself and put a lot of people out of work.
I say this because of what they did and how they did it, they held a temporary mass blinding, which meant the game might not be browsable but still searchable, and then they had to sort things out bit by bit themselves and allowed a lot of content back by not blinding them. Direct links still worked for most people. It was the strangest and trickiest middle ground that they had to navigate on a very short time period. Caught between a rock and a horny place, they somehow squeezed through with scrapes and bruises.
time to put my thoughts in.
1) Jump height is way too low.
2) There is no willie air-time, which combined with the unclear sprite run animation often leadsm e to just run off cliffs
3) The first big worm after the gate has an impossible jump so if you fail the shortcut jump you're soft locked (Improved jump height and willie airtime should help)
4) struggle mechanic is currently *WAY* too hard. Remove E and Q from the list because c'mon... and mayhaps make struggle give you way more impact or the swallow be way less strong because without bumping the modifier to 3x, it's impossible to struggle out without destroying your hand.
Suggestions for the future release -
give the enemies a stomach that can deal progressive damage if unable to struggle out (maybe have a digestion toggle as well?)
Have some way for stamina to be useful outside of just being swallowed.