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agrotu

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A member registered Mar 23, 2021 · View creator page →

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Nice game and concept, however the controls feel a bit too sluggish, especially when you carry the amulet around with you, since it seems that you move slower with it than without it. The game also becomes much more easier the more times you play it since you memorize the placements of the guards, which makes the element of surprise redundant the longer you play. The game is also very hard so far, it took me 6 or 5 times until I got most of the keys.

The ghost also manages to glitch out many times. I have encountered many times that the ghost tries to fall out of the world but then it come back, and it continues to jitter until it's fixed.

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Really nice, game, and concept, the story might not be that clear tho, as well as the transformative aspect. I like the mechanics of the game the most, its really engaging when you need to sort of figure out your way through the game. The game mechanics are hard to understand at first, since it took me a while, just to get out of the first room. I think that maybe control mapping could a bit more 'traditional'. I fell that your game, really nicely incorporates the "flow" theory, however, the story wasn't so clear.

I also managed to get the ghost to fall out of the world, and have the amulet fall with it. Then when i switched to the ghost i kept on falling indefinitely. Here's proof, that i crashed your game:


P.S. I think it would be nice if you had auditory feedback for when the guard is not stunned anymore, since sometimes you cannot see if he is anymore. Because of that i thought he was still stunned so i blindly went into his field of vision.

Really, nice and super dark concept. Really loved the the tipsy demons and the story development.  Great game and great presentation, however i felt that platforming could be a little bit improved. The platforming was a bit clunky, mostly because of two reasons: The character sometimes could not squeeze through some spaces, and i think maybe the player collider might be too big; and The gravity is to low in the game, it felt like I was playing a platformer on moon (Made it quite hard to dodge the demons when trying to land).