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agra2

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A member registered Sep 03, 2020

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(1 edit)

Also, in the new build toggling SSAO off in Graphics Options crashes the client with no entry in the log.  Just a generic Native stacktrace from a SIGABRT.

Similarly, changing Global Illumination in Graphics Options also crashes the client with the same Native stacktrace.

So this is happening now, with the new build.  There appears to be an entirely different.. map? view? terrain? overlaid on the normal world.

The buildings too, have a crude LOD-ish facade in front of them that disappears as you get close to them.
Is this view related to a graphics Option setting, perhaps?

(1 edit)
Errors are gone from the log, crash is gone, thanks for the timely response. (with the new version)

Just purchased, downloaded and tried the game today on Linux, and when it started, saw this error in the log:

Unable to spawn biome: System.ArgumentOutOfRangeException: Argument is out of range.
  at System.Collections.Generic.Queue`1[IntPoint4].System.Collections.ICollection.CopyTo (System.Array array, Int32 idx) [0x000a9] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs:134 
  at System.Collections.Generic.Queue`1[IntPoint4].CopyTo (.IntPoint4[] array, Int32 idx) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs:105 
  at System.Collections.Generic.Queue`1[IntPoint4].SetCapacity (Int32 new_size) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs:196 
  at System.Collections.Generic.Queue`1[IntPoint4].Enqueue (IntPoint4 item) [0x00026] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs:162 
  at Biomes.fillTown (Int32 chunkX, Int32 chunkY, Int32 chunkZ, System.Random rand) [0x006cb] in C:\Users\kasso\Desktop\Flash\RogueLegend2\Assets\Scripts\World\Terrain\Biomes.cs:404 
  at World.genChunks (Int32 chunkX, Int32 chunkY, Int32 chunkZ, Boolean skipSpawns, .Chunk targetChunk, Boolean addToChunk) [0x00791] in C:\Users\kasso\Desktop\Flash\RogueLegend2\Assets\Scripts\World\World.cs:2850 
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
World:genChunks(Int32, Int32, Int32, Boolean, Chunk, Boolean) (at C:\Users\kasso\Desktop\Flash\RogueLegend2\Assets\Scripts\World\World.cs:2852)
Chunk:cacheData(Object) (at C:\Users\kasso\Desktop\Flash\RogueLegend2\Assets\Scripts\World\Terrain\Chunk.cs:1477)

--

Then after wandering around for a bit, pressed Escape, Clicked Options, then checked "Always snap to grid" and the game crashed with this error:

Receiving unhandled NULL exception
#0  0x007fc1a9dce200 in funlockfile
#1  0x007fc1a9dce8a0 in GfxDeviceGLES::UpdateComputeResources(unsigned int, TextureID const*, TextureDimension const*, int const*, unsigned int, unsigned int const*, unsigned int, ComputeBufferID const*, int const*, ComputeBufferCounter const*, unsigned int, ComputeBufferID const*, TextureID const*, TextureDimension const*, unsigned int const*, ComputeBufferCounter const*)
#2  0x007fc1a9dce910 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
#3  0x007fc1a9dcee90 in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
#4  0x007fc1a9dceed0 in GfxDeviceWorker::RunGfxDeviceWorker(void*)
#5  0x007fc1a9dceee0 in Thread::RunThreadWrapper(void*)
#6  0x007fc1a9dcef00 in start_thread
#7  0x007fc1a9dcefc0 in clone

If that's not enough to go on, let me know, and I'll send/upload more.  There's a many more errors in the log file, so if you want them, also let me know.