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Agnubis

23
Posts
1
Following
A member registered Aug 24, 2024

Recent community posts

Any chance on Android?

Arabian Night

Just use the 4 versión disk from Crustal, the clean versión, not trainer, if you use the disk with trainer this will pomp up an error in the principe music.

Well I hope you have add the ctr filter without ovale aspect!

(1 edit)

Not my kind of Amiga game, but thank you for your work!

Rick danguerous 1 and 2 Packed!

Lionheart (a jewel)

I downloaded the game from your post (.rar)

Mspacman.adf [880 KB (901,120 bytes)]

Great work! It seems I wasn't using the correct .adf file. Just one request, if possible: Can the CRT filter also be included in the version without the oval shape, just as a layer on top, without that rounded edge effect? It distorts the image so much that I had to remove it, which is a shame because the filter itself is good; it's just that the oval shape is unsightly. Thank you, you can or not!

It's still the same, constantly loading, the floppy drive light stays on after loading the game and with the noise.

The game come out just when start the music of principe. Ruff Works great.

Please Jim power or James Pond 2 Robocod

Imagine what such an adaptation for Windows would be like for the beloved "Jim Power" from Amiga, the best version of all...

The game today 3-08-2026 Amiga 500 .adf version, still leaves the floppy drive on after loading the game.

On the Amiga 500, the boss fight in the air, when you're riding the dragon, has different routines; you can get on the flying vehicle and you even have to do different attack patterns. In the Remake version, that fight was greatly simplified, and those who played it on the Amiga notice it.

No, the boss won't leave its 4:3 aspect ratio, nor will your character. The limiting rays and extra graphics will only be visual, according to our vision. Even in World 2, you won't need rays; simply using stones to fill the black areas of the 16:9 aspect ratio already looks excellent. The combat arena is the same in the game engine; it's filled in for your eyes.

ATR -All Terrain Racin - Team 17. Have no port,  only Amiga

The boss in the air is not 1:1

I'm thinking of a method to avoid zooming in during boss fights without losing the widescreen aspect ratio. I believe the fight should be kept in 4:3 by placing barriers, like the key beams, right where the 4:3 ends, and then mirroring the missing area to both sides. In this way, the combat screen limit feels justified by the rays on both sides without feeling forced, while maintaining a rational appearance.

Just a small request, if possible... That the character stay in the middle of the screen, not in front of it. On the Amiga 500, it was even behind the middle of the screen. [----*----] not [-----*---]

Ohh thanks!

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I hope the next to be "Lionheart - Thalion". By the way, amazing work with Ruff 'n" Tumble, many thanks.

Hi, great job! Just a small request

Could you make the disk drive turn off after loading?

It stays on all the time, too bad.

Greetings from Uruguay