On the Amiga 500, the boss fight in the air, when you're riding the dragon, has different routines; you can get on the flying vehicle and you even have to do different attack patterns. In the Remake version, that fight was greatly simplified, and those who played it on the Amiga notice it.
Agnubis
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No, the boss won't leave its 4:3 aspect ratio, nor will your character. The limiting rays and extra graphics will only be visual, according to our vision. Even in World 2, you won't need rays; simply using stones to fill the black areas of the 16:9 aspect ratio already looks excellent. The combat arena is the same in the game engine; it's filled in for your eyes.
I'm thinking of a method to avoid zooming in during boss fights without losing the widescreen aspect ratio. I believe the fight should be kept in 4:3 by placing barriers, like the key beams, right where the 4:3 ends, and then mirroring the missing area to both sides. In this way, the combat screen limit feels justified by the rays on both sides without feeling forced, while maintaining a rational appearance.