The presentation for this is so clean! Also love this idea! A countdown for controlling the characters is a neat puzzle idea. This was fun and chill to play. Only suggestion I would make is that the timer at the top could be made into a counter since it directly correlates to crewmate turns. And I think seeing 4 crew moves remaining would be easier to account for rather than 20s to detonation. But that's a tiny detail, this was a blast :)
aghaith
Creator of
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Thank you for such kind words! Yeah you can go a lot faster when your code isn't the cleanest haha but we have quite a bit of technical debt as a result.
This was me and my teammate's first jam, so we have no idea what's causing the lag on the browser! Would love to have fixed it but our submission was already cutting it close. Not sure if it's the game or something we missed whilst exporting to the browser.
Again, thank you so much!
yeah this was definitely addicting!!! Has a lot of potential and was a blast to bounce around and deliver pizzas! The only feedback I'd have is that the controls feel a bit floaty and it could be fun to have "good" birds that help or give you bonus points along with those evil ones too! This is a phenomenal jam game! 10/10 would pizza again.
Phenomenal idea! Couldn't figure out quite how to download the anti virus so I had that annoying duck on the screen the whole time but that was honestly a vibe haha. This was a very clever implementation on the theme, and I could easily see this being a fully fledged game with some more development! This was a lot of fun! I also loved how you added instructions within the game in the tech section. 10/10 would download a virus again.
Took me a second to figure out what to do, but once I did, this was very fun! It was satisfying getting a hang of the movement! I almost made it all the way haha. You definitely have something with the sling feel. If you were to continue with this, maybe consider adding segments of movement puzzles with natural check points? Platforms that disappear after a few seconds and come back again to avoid player's cheesing the movement by remaining tethered on one platform until just the right moment?
Overall, this was fun! Thanks for making it.
