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Patreons can play as the tameable classes. At the moment there is only the Minotaurs and Felines, but soon the werewolves will be in, and the artwork for goblins is being done up this month too
Thank your for playing Anyviel. There is a % each side of the player's demeanor that controls which actions can be performed, but I have not balanced it well enough yet, it will get better with more feedback, so thanks for letting me know!
Werewolf soon, keep an eye out!
Yeah, I think I have already sorted that in a recent fix, at the moment I have the werewolf I am putting in the game, and then I will release the next update with bugfixes and content. Thanks for playing!
Do you have discord? This will be much easier to solve there, join the link from this page if you do.
If you don't, all I can do is give you advice, I would tell you to google; 'Extract .zip on windows' and follow the steps there
UPDATE: All solved :)
It's okay. Delete whatever you downloaded. Download the public build again, then in your downloads folder -> Right click the file and look for 'extract' or 'zip' or '7zip' or something like that. Then find 'extract here...' or where ever you want it, then in the extracted file look for Tamer.exe (the one with the picture), click that and you should be playing
You should be able to grab the sides and reshape it, failing that: if you can send me a screenshot of what it looks like on the discord, I will see what I can do for widescreens.
Edit: Temp fix while I fix the sizes for every screen. Alt + Enter will allow you to exit fullscreen, then reshape the game to fit menu
Replying to your edit: I myself click the exit game button sometimes by accident. So I am writing that down right now to get fixed, thank you for reminding me! And I am glad you are enjoying it!
I would love to bring this to everything, but I don't own a mac or know anyone directly with one that I could test builds on. So for the moment, windows only. Android sometime in the future. Sorry about that! If I get direct daily access to mac in the future I will make the effort to port it.
Haha, that settings button isn't supposed to be there on the main menu, probably me trying to fix another menu bug! I will fix this in the next batch of bugfixes in the next day or so. Thank for bringing it to my attention Kagekaton!
I have just added a change in to address the monsters not resetting, they will reset if you enter the house then train or save/load to reload the scene. I am about to upload it now.
Healing is supposed to happen when you die or return from the cave, but since I am making the main cave playable now, only when you die or use potions will you get healed. I will make a temp change to this in the next small update - probably tomorrow.
Thanks for the feedback! Thanks for playing!
Excellent question, well asked. Normally I just surrender and it resets them all. But I will fix that tonight and update it, that will reset them all. And then set them to reset whenever you re-enter the house. Will be ready for tomorrow. Sorry bout that! Thanks for letting me know!
It is in my list of things to do, but at the moment I want to focus on making a quality experience.
Making .apks in unity isn't too hard, it just requires optimization. I am using Unity's 2018 2D animation package, and it's not very well optimized. Once I get an animator on board, I will get the animations done outside of unity and that should be enough to get it stable on android.
I have been making the UI with Android in mind though.