The dialogue interaction was my fav sound to make! thanks for playing!
agent_pete
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Update - Found a team
Hey yall, I'm Pete, I've done quite a bit of game jams from programmer, to audio lead, to just the composer. Im hoping to be either the audio guy or composer with a team that has also done quite a bit of game jams. Love working on 2d fantasy projects or cozy casual games. My day job is programming, so I would do all the audio implementation as well, in Unity and Godot.
Feel free to reach out to me on Discord with some projects you've worked on -> agent_pete
Itch page: https://agent-pete.itch.io/
YT for music: https://www.youtube.com/@themusicalpete5001
haha, my review will be more toward audio. using audio as the gameplay was a very nice touch! I like how there's a different quack sound depending on what level of your urge is. Sometimes I would hear the sniffing of the dog even when Im on the opposite side of the map which makes me wonder if the dog can teleport or if is there a bug. The music is great fits the game very well, it would have been interesting if there was some sort of processing to the music when the dog was very close or even chasing you. The quacking sounds are so cute!
as others have said the gameplay was pretty simple especially since the spawn was so close to the hunter's gun, would have had nice variety if the spawn and/or gun was in random locations or levels with different types of animals/obstacles. with that said I really enjoyed playing it for what it is, great job!


















