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aganm

37
Posts
14
Following
A member registered Dec 03, 2019

Recent community posts

This is really good. Just to make sure, what license am I bound to if I buy this? Can I do anything I want with it, except resell of course?

How many tanks are there in the pack? The sherman and panther look incredible but Ideally I would like more than 2 tanks in my game ^^

Interesting game. My initial strategy was to use Shift-X to get a description of the room and make a drawing of that room so to get an idea of what the map looked like. I made it a few floors down and it was quite slow and tedious so I eventually turned the map on 馃槄

I found a few spells around, the cure one was the most helpful as I got poisoned quite a few time and would have died without it. Until I eventually ran out of cures and poisoning killed me. I'm not sure if they were running out but when looking at my spells they were gone after a few uses.

I found multiple writing sets which I thought may be used for writing more spells on or something, but I never figured how to use them.

I also found multiple potions, green ones, blue ones, red ones. The only thing I could do is throw them so I didn't get what they were supposed to be used for.

I found a scroll of map visibility, does this scroll have any use if the map is turned off? It didn't seem to have any effect until I turned the map on, I expected it to show me some part of the map and wished it would save me from drawing initially, but it didn't.

It's a fair challenge, I made it half way through on the first try, I might get to the bottom on my next try.


I wanted to take a look at the code, I saw you are using libtcod, but you got a lot of extra stuff in there, for example for the rendering. Why is there so much more code in there? Does libtcod lack of features that you needed, hence all the rendering code that you have? Also, which files in the source are specifically for this game?

The sprite swapping ability is something I'm looking for in a pixel art creation tool. Will this tool be able to have custom animations created rather than just idle?

What is the music used in the game? I looked in the credits but it doesn't sound like the same song.

This is beautiful pixel art

Hey, that is nice art! Could you also make environmental art for those? Like backgrounds and objects.

Hahaha, I love this game. I thought this was gonna last 5 minutes and here I am 1 hour later still clicking xD

Beautiful art.

Hey! Would you consider making more environment packs? My preference is for outdoor environments, ideally I would take the entire list in the poll :D

Hey! Your discord link is dead. I tried the link on your twitter and the link is also dead.

Discord link is dead

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Wow. That menu interface.

Is fuckin awesome.

Have you been inspired by another game for this menu? I've never seen a UI like this before.

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Please do :D

Hey! Who made the cover art? I want to make a game with your music and the art in the pixel art cover image, am I allowed to do so?

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This is fucking awesome. How did you do the unit collision? 

Why is this free? This looks awesome

Hey, what are the algorithms behind the vegetation generation? It looks like you are generating bushes and trees in a natural manner, I'm trying to make procedural maps for my game and I'm not sure where to start.

Do you know what the name of the song is? I thought I could find the name from the video info but I can't find any information about that.

I bought your pack by the way, I can't wait to show your art off in my game.

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Hi! I bought this asset from humble bundle sometime ago and I'm trying to use it in tiled. My issue is that the wang sets are not set up and the guide doesn't explain how to set them up. Could you help me with that? Thanks

Hi! Which software do you use to make these? I like your style a lot.

I like your art! Do you have an environmental pack? Such as trees and rocks.

Have you measured the time it takes to process those 10000+ soldiers? Like is it a big bottleneck or you could afford putting even more?

Having formations like you described is a pretty good idea.

Referring to what you said about non-cartesian coordinate system, why would you want to split your map in 100x100 rooms instead of having one single 1000x1000 and more gigantic room?

How big is your engine in lines of code? Just curious.

Yeah, I meant to say the mouse would be better for this type of game. What would be tedious is giving move orders such as 1cShift>>>^^^>>^^Enter, and then repeat 9 times for the whole army. But I agree that mice doesn't belong in a roguelike. 

What is Smart Kobold and Jacob's Matrix? I don't see them on your profile page.

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I really like this one. Can you go more in details on how you made this? Is this your own engine? How did you make the maps? Do you have a map editor? Did you draw the art of the characters?

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Very cool concept, feels like a real scale warfare simulation, the same kind of game that I want to make. Epic combat, strategy, fun AI. The only thing that holds this back is the controls, the controls make it tedious to play. Still, to make something like this seems light years ahead any other entry in terms of implementation complexity. Have you made other similar games before? I'd wanna see them for sure.

Hey, I was looking into the source and I found some json data files. How did you create those json files? Do you have a tool for editing json data? I'm looking for one.

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Hmmm.. I fuckin love this game. :D     I keep dying on level 2 but I love the concept. The art is a really nice touch as well.