Thank you! your advice is really helpful I wish to update it but we鈥檒l see
AGamer20
Creator of
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I enjoyed it. At first I thought i was just a random explorer but finding out I was the creature when I reached the bomb was honestly surprising. I couldn鈥檛 figure out the order to cut the wires, I tired the order of the names mentioned in the very first letter then tired the death order (I probably got that death order wrong). so I ended up just trying random things until I defused it. Well done!
The concept is pretty good, but it needs to be more forgiving. as Celeste designers explained in mark鈥檚 video, you should design to prioritize player intent over strict frame-perfect execution. While making these same mechanics still allow pro players to utilize frame-perfect windows for advanced maneuvers. You could try making it so the abilities use up your time, that way instead of basically losing the moment you miss the time window, you still have a chance to recover, then any loss would completely due to the player鈥檚 lack of skill. Which would also still allow better players to perform a more skilled combo of moves that leaves no room for error like you intended in the original design.
Thank you for your feedback it really means alot that I was able to make something that someone enjoyed! Yeah that feature is intended like you said I wanted the player to have the ability to beat the level in multiple ways, whether it was through using different mechanics in combination or getting better at movement




