thanks. I already added screenshake in a patch btw though
AG-Scientist
Creator of
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I'm mostly done with my game I think, and I've submitted it. Playtests would be much appreciated! I can playtest your games as well! You can playtest it here at https://ag-scientist.itch.io/the-mouse-must-live
I'm making a game where you have to dodge obstacles falling from the sky in Godot, that's as much context i can give without spoiling anything. Do you think it's better if you just have to stay alive and get points until the timer runs out and then you beat the game, or should there be levels where you have to survive for a certain amount of time? Or maybe something else?
Think about the battle system of UNDERTALE/DELTARUNE. You are in a confined space where you have to dodge attacks, but you can't do anything during that time. My game is kind of like that, but you can only go left and right and you can only dodge there's no attacking

