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aformofmotion

6
Posts
11
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A member registered Nov 13, 2016

Recent community posts

This is very funny. My favourite part of the instructions was "He will be pleased". He was indeed.

This looks super neat. None of these are listed on the inspiration page but it makes me think of robert reed's morrow, arthur c clarke's rama, and the dinotopia miniseries. I'm actually really tempted to do a playthrough as a future-dinotopia spinoff, but I want to run through it as intended once first.

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I didn't mean to comment and then disappear on you, sorry. Some bad stuff went down in my personal life, but things are looking up now and I've been getting back into gaming.


My notes got long, so I organized them into a document. I've also made three homebrew expansions, descriptions below. They're just in the same google drive now but if you don't mind I'd like to pretty them up to publish here on itch. 


https://drive.google.com/drive/folders/1UCBG-5TogD7_t8ZKrmx5RP4q1rFXeDM7

how do I make this text into the link instead of it being it's own thing. I'm on mobile and the google will only give me bs lying AI results


Genesis 1:28 Expanded Features & Events

("i give you dominion over all the beasts ... be ye fruitful and multiply")

includes new take variables, new tables of events and features, and new mutiny rules. I think of this one as being like vanilla+. the numbers are not based on reality or any sort of research, but rather what felt fun while playing tho.


Matthew 22:21 Shareholders & Bounties

("give unto caesar the things which are caesar's...")

includes rules for simulating shareholders by motive, effects for having those shareholders, and something that resembles a questing system. mostly a bit of additional prep at the beginning of the game and probably not everybody's cup of tea.


Revelation 20:15 Ship Options & Upgrades

("is not God high in the heavens? See the highest stars, how lofty they are")

includes two new ship types, drydock rules for improving your ship between expeditions, and a whole host of ship upgrades that allow you to manipulate various rolls. the numbers in this one aren't tested yet, it's less playtested than the other two. also includes a pun I'm very proud of.

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hello lovely person (edit: people, i checked your page and see there are two of you), i come bearing questions and feedback! i'm 48 turns in and just bought my third horse, i'm having a lot of fun! I'm not a horse person irl but i had 15 ponystars accounts in high school and this feels like an excellent middle ground.


a) what does Fault Allowance mean? i've been ignoring this since i have no idea what to do with it


b) with only one type of competition in the base game, there's no real incentive to bother training the stats that competition doesn't use. the only choice is to keep raising those three stats to qualify for the next tier course, and after a few turns it all feels very same-y. I think if you put second competition in the base game to balance stats against it would feel more complete, while still allowing room for the other competitions beyond that to be expansion modules (this isn't a complaint, just a suggestion for moving past the original minimalist theme. it's an excellent demonstration of how the game is intended to run)


c) are you still planning to publish expansions for this? i'm obviously interested in the additional competitions, but also having more things to spend money on and breeding rules


d) relatedly, how do you feel about homebrew content?

I see that development for this game is on hold. I recently found it and fell in love. Are you interested in playtest feedback? How do you feel about homebrew content?

I haven't even played yet, but your download names made me laugh loud enough to startle my cat. Excellent work.