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Afluffybunny

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A member registered Oct 31, 2024

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I've been following and playing this game for a while and I got to say this update has really improved  the gameplay in many ways and here are some of my thoughts about this update along with suggestions and some ideas about what can be added or improved on in the next updates

Also sorry if this is too long and wordy I wanted to make sure I elaborated on the features in this update so you have something more than just “gameplay for X sucks plz fix” to work off of     


Notes on core features added with this update

  1. For the job part of the update the changes have definitely improved the early game of earning money for your fattening endeavors, however the gameplay loop for that does still becomes boring in the mid/late game (you complete your feedism upgrade tree and you have at least one or two girls as blobs). 
    1. For some jobs you can be rolling in money by 300 day while others you could be still be earning £300 a shift and that disparity can make some of the money sinks like the mansions or estates impossible to earn on some characters
      1. What I feel can be done to help improve this is by making career progression a lot more consistent where by around day 500 you may likely become CEO  of a company or or Administrator of a government entity and be rolling in a lot of money to spend on your feeder/feedee lifestyle. 
      2. Heck maybe if you do become CEO or Administrator maybe you can get an option to integrate Dizzy's into your company's supply chain or as part of a bribe for a small added bonus of money and an increase in your current town's obesity rate (like a Hospital administrator making Dizzy's doughnuts a staple desert for the menu of both hospital's patients and the cafeteria or a Police Chief turning a blind eye to Dizzy's more suspicious activities) 
  2. The home features are great and there is a lot to do when furnishing your home and it does feel like a great framework for adding more feedism or other options in the future. The only two issue I have are the housing slots and the lack of features for bigger blob sizes
    1. House searching feels a little two much like a gamble with some rooms although being the same room type having different slot amounts and the issue get only worse with more expensive houses as you have to manage more different sized rooms. This makes bigger houses less useful since for now other than for a Kitchen, Study, and Personal Bedroom any other spare room can best described as a designated Immobile/Blob room but some rooms don't have enough slots to what I consider a proper blob room 
      1. One solution can be to make each room in a house consistent like kitchens always have X Slots, bedrooms always have Y and utility rooms always have Z slots and when hunting a house you can see what types of rooms the house keeping the dice roll element in finding a good deal but not making totally random
      2. Along with that maybe an option to view the floor plan of each house based on what room it has or allow us to at least merge rooms if they're on the same floor 
      3. Also you should be able to save a house listing for up to 7 days to allow yourself to find more housing options before committing to an house
    2. Feedism gameplay with this house overhaul is great and it's nice to have another path to turn a girl into a blob. The only issue is that the game just stops at blob and doesn't let you go further unless you send them to Dizzy's 
      1. Also there should be an option to send a immobile or blob girl to the care home or Dizzy’s based on their sizes. As currently the only option to send them there is to kick them out which then send them to the care home or Dizzy’s
  3. The Cooking minigame feels a little too intense/hard if your trying to cook food with max calories
    1. The difficulty should be tied to your cooking skill with higher the skill the easier the minigame becomes
  4. Loved the portraits they assist in making each character become more alive since there now a face to attach to instead of just boxes text

Other gameplay wishlist ideas for next updates

  1. You should be able to buy or rent warehouses and/or barns to house girls at blob stage or higher
  2. New starting background (Wealthy Family), where your character starts off with a college education and  £8000-£10000 in starting money and with a bonus income £1000 a week but the catch is that you don’t get much of any boost in starting skills so it's harder to land a starting job and climb the career ladder.
    1. Also maybe an feature were if you have player weight gain enabled your family will try to cut you off from the bonus if you get too fat
  3. More housing options
  4. More Blob stages and Blob Features 
    1. MOAR BLOB SIZES, I know its not for everyone and I understand if this isn't something you’re into but I would love make some girls as big or even bigger than a house
    2. More ways to interact with a girls at bigger blob stages other than feeding them
    3. More house furniture that can be useful at immobile or bigger, like cranes, scaffolding and supports which allow for dialog events and/or sex options at bigger sizes, medical devices which you can use if medical issues are turned on and an auto feeder which takes liquid food you can buy regular shake mix at the store or you can make custom shakes with more calories at a professional kitchen

Overall this was a great update and I cant wait to see what you have planned next

SPOILERS FOR THE DEMO

This demo was great, here are some of my thoughts related to my experience playing it 

The Office

  • the explorable sections of the level were a great introduction/tutorial
    • the only thing I would recommend is adding an objective where you consume the coffee you made to teach the player how to use/consume objects in your inventory as I kind of forgot that was a thing in the escape room section (so I was stuck on how to open a letter)
  • the elevator section is felt clunky and a very difficult to complete, mostly due to the minigame timer getting faster to a point that I felt like I only got past it due to luck rather than skill 
    • minigames that consisted of button massing or timing worked well even as the timer got faster
    • the recycle bin and pose copying minigames were great on paper but as the timer got faster it felt hard to keep up especially since I was running the game on a wide monitor on Fullscreen, I had to restart and run the game in windowed mode along with the smallest aspect ratio just to make those minigames tolerable at the higher difficulties
    • the karate minigame wasn't clear about what I was supposed to do, I do understand how to play it now after a second playthrough but it was learning mostly through tedious trial and error 
    • overall the type of minigames here are great at least on paper, the only thing that really needs to be changed it the timer for the minigames the final timer speed as it feels too fast for a final difficulty, like the third timer speed is a great final difficulty timer and maybe there should be a slower beginning timer to allow players to learn the minigames
    • out of anything in the demo if this type of minigame section as it is right now made a return as a recuring mechanic through the full game or at least Chapter 1 there needs to be an adjustment in its difficulty, the current difficulty is too frustrating to go through and its completion didn't feel earned rather just me getting lucky with what minigames were given to me with the whole process just feeling repetitive. 
  • There's a bug where if you lose all your lives, when the section restarts the elevator bar does not reset

The Apartment

  • great level overall, the puzzles/objectives felt understandable and straight forward
  • The TV bits were great and some of the stuff in there makes me curious if there some for shadowing

The Escape Room

  • For the most part the puzzles for getting the codes and missing number wheels were creative and there were enough hints to help figure out where to start
    • The cotton candy was the only difficult one but that was mostly due to me not reading the posters a
  • Frankie routinely checking for something tampered with in the cell is a great challenge and does add an element pressure to complete a part of the puzzle

Other overall thoughts

  • Story in the demo was great, can't wait to see what happens next
  • Great VA work for all the characters
  • Horror elements in this demo for me felt great, scary but it was a good kind of scary that it didn't always rely on being too loud and/or too grotesque to get the scares across, (this is coming from someone who is not a fan full on horror media)
  • Other than for the elevator meter bug it ran well with no other noticeable bugs or performance issues for me

Overall the Demo was great and I definitely cant wait for Chapter 1