Gracias!
Cuando subamos la nueva version el Capibara no te encierra y le podes dar mates para calmarlo!
Hey! Thanks for the feedback, yes I have a input queue for jumps where you can pre-hold, so as long as the button is pressed when landing you will instantly jump. For wall jumps I have not implemented it yet, have to figure out a way since to stick to the wall you have to hold that arrow, so the game can detect you are against the wall, and want to stick to it, and not just sliding down.
I have a few ideas of how to implement it, will be something in a future version where I will give a few frames of early press to at least enter wall jump mode (though probably not the slow down).
It was sadly time constraint, making the 2.5D took 2 days of full work to get it working, and having cars move along the road was a pretty big undertaking. We wanted to do so much more that couldnt make it in.
Thank you for the feedback, I will see if I can make the description more clear when you go to download the game to help.