It took me a long time to figure out how the game worked. I think the controls might be buggy? Either way, I love the way the plants synchronize with the music.
Afinovux
Creator of
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I really like the look of the flowers! I like how at some point the flowers just start throwing flower pots towards the bees. It was quite entertaining but I think the gameplay could be more challenging, since you can easily earn money quite quickly, you can upgrade to the point where bees don´t survive for even a second on screen, which was very satisfying for a little while.
The weather increases a resource by one every 2 hours, and diminishes the other in the same time (the resources depend on the weather) but every hour, each resource has a chance to also be drained depending on your current “difficulty” (which increases in day 3, day 5 and on every 5th day after) so you might get really unlucky and get up to 3 bars drained at the same time. I’m currently working on an update that balances difficulty a lot more (with the new balance my highest record is 32% bloom in 16 days) I will post on the lexaloffle version of the game soon-ish, and that I will later post (once the jam is over) here.
Each tool, when activated, changes the message at the bottom of the laptop from “activate” to deactivate, however, unlike the rest of the tools, drain doesn´t have a visual effect. It plays an sfx when activated, but only once. This is mainly because I wasn´t able to come up with a way to visually represt the drain being active.
Oh! Maybe I should’ve explained or given clues to certain mechanics. You cannot use both the sprinkler and fertilizer at the same time (because they come out of the same pipe) That is an oversight on my part, sorry. It will be fixed in the full release, but I might also make a small update fixing some bugs that have been reported to me and also explain this better in-game.

