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Aeternis Prime

22
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A member registered Jan 27, 2025 · View creator page →

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Thanks for the comment + rating!

I'll fully concede that we could've been clearer with our signifiers, but that was something that just kinda fell off the radar while we were working on the main systems.

Very fun game, and the limitation is executed flawlessly. The one thing I kind of wished was there was a way to slow descent a little bit, but I figure that probably goes against the core design philosophy anyway. Very well done!

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Yeah, our artists really did a great job! I can't thank them enough for their work!

Simple and enjoyable gameplay with very strong art and music. My one gripe is that, in all of my attempts, I was able to get through the first two areas (asteroids and planes) without having to move at all. You might ought to make your obstacles a bit bigger or faster so that the player has something to worry about in those areas. Other than that, excellent work!

Interesting concept and use of the limitation. The music is stuck in my head. 

Very much enjoyed the presentation of this game, and the gameplay itself was fun and easy-to-understand!

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Very fun game with simple-but-good visuals and BGM. It feels like there's a bit too big of a difficulty jump when the spinning enemies are introduced, but it's not so much that it feels unfair.

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Hey, I really do want to help you, but it looks like you've been posting this on a lot of people's games! I think it may be an issue with your system, and it might not be compatible with WebGL or Browser-Based games! Sorry it didn't work on your end!

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I'm glad you enjoyed the game! The Horse Racing seems to be a favourite amongst players!

Fun game with great presentation. Wish birds were a bit more common, but part of that is because I kept burning my feathers on missed dives.

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Unfortunately, a fast-forward button would kind of break a lot of the timing mechanisms we have, and the game is built around the 5-minute segment each day comprises! I'm glad you liked it, though!

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Simple gameplay loop with a fairly easy control scheme. It would've been nice to know that the hitboxes are in the parachutes rather than the enemies themselves, and you can't click the Restart or Home buttons when there's an on-screen warning.

Very good visuals, SFX, and Music!

Penguin go ZOOM.

In all seriousness, I love your game! It's very fun, especially when you start hitting higher speeds, and it's not too difficult to control the penguin (unless you hit things at the right angle for it to start spinning wildly, but that's funny anyway). Excellent work!

Hello! I'm not sure what you're talking about, as several people have seemingly been able to play it on their system! If you'd like to better define your issue, I may be able to help!

Very fun game, and a very silly concept too. You could definitely feel the difference between the three cheeses, and the visual presentation was very well-executed. My only two "complaints/critiques" are that, A.) the music seems a bit broken, and B.) the end segment with the mice, birds, and cheese graters can get a little bit overwhelming. Overall, though, I thoroughly enjoyed the game!

Thanks for the comment + rating! I'm glad you enjoyed the game!

Thanks for the comment + rating!

Yeah, the horse betting was something that popped up randomly during planning, but it was actually the first fully-complete part of our game. I'm glad it seems like it's being received well!

Also, yeah, the stock buttons are pretty unclear. They refill the requested stocks and take about $100 per charge after about 30 seconds after they're clicked. That's really one of the things I want to go back in and fix once the rating period is over. Adding some time signifiers for those and the plane fill-ups was something we floated during development, but we ended up running out of time before we got to implementation of that!

I love the concept behind your game, and it's got what presents to be a very simple gameplay loop. I love your art style, and I really love the music in the background. You have very good visual and auditory presentation. Unfortunately, I couldn't get very far in it. The leaf and the branch hitboxes don't seem congruent with the art (which, given the time frame is entirely understandable), and a little bit of tweaking might make things a bit smoother (not sure if that's the term I'm really going for, but in lieu of anything better).

Still, very much enjoyed the presentation and the implementation of the limitation was done well!

Very simple but extremely fun and addictive gameplay loop! I love the upgrade system, and it's really fun to try and get as many bullets coming out of the cannon as fast as possible! Highest Score was ~61K and Highest Level was ~15/16!