Thanks for the comment + rating!
I'll fully concede that we could've been clearer with our signifiers, but that was something that just kinda fell off the radar while we were working on the main systems.
Simple and enjoyable gameplay with very strong art and music. My one gripe is that, in all of my attempts, I was able to get through the first two areas (asteroids and planes) without having to move at all. You might ought to make your obstacles a bit bigger or faster so that the player has something to worry about in those areas. Other than that, excellent work!
Very fun game, and a very silly concept too. You could definitely feel the difference between the three cheeses, and the visual presentation was very well-executed. My only two "complaints/critiques" are that, A.) the music seems a bit broken, and B.) the end segment with the mice, birds, and cheese graters can get a little bit overwhelming. Overall, though, I thoroughly enjoyed the game!
Thanks for the comment + rating!
Yeah, the horse betting was something that popped up randomly during planning, but it was actually the first fully-complete part of our game. I'm glad it seems like it's being received well!
Also, yeah, the stock buttons are pretty unclear. They refill the requested stocks and take about $100 per charge after about 30 seconds after they're clicked. That's really one of the things I want to go back in and fix once the rating period is over. Adding some time signifiers for those and the plane fill-ups was something we floated during development, but we ended up running out of time before we got to implementation of that!
I love the concept behind your game, and it's got what presents to be a very simple gameplay loop. I love your art style, and I really love the music in the background. You have very good visual and auditory presentation. Unfortunately, I couldn't get very far in it. The leaf and the branch hitboxes don't seem congruent with the art (which, given the time frame is entirely understandable), and a little bit of tweaking might make things a bit smoother (not sure if that's the term I'm really going for, but in lieu of anything better).
Still, very much enjoyed the presentation and the implementation of the limitation was done well!