Thought to write my own feedback about this, since creator does view posts and did type in one of the posts that if needed to go in-depth, I can create a post.
Gotta be completely straightforward, this type of games (smut) isn't my type of game in any shape or form. I'll try my best to set my biases aside to such type of games, because here I see the vision and I appreciate the vision.
The charge mechanic with focus and energy management is nice! I ESPECIALLY really love the concept of a new learned skill while being powerful, consumes a resource outside of just energy. Combat feels nice and there needs to be some thought between the turns to not die instantly from the charge move or to focus to regain some energy. Albeit I wished block had more practical usage besides like 3 enemies (2 being bosses), because outside of these 3 it's padding the inevitable (maybe like in some games when you block, it regains only tiny fraction of the energy if comparing to fully committing to regaining energy). Also I wish there was some sort of maybe in game passive which told you that you do regain all energy back after the fight, because at first I thought I needed to thread the needle and use focus each time before ending last enemy, to regain health outside of combat with the said energy (only realized about it maybe at like 75% game completion mark) (iirc in jrpg maker there is a possibility to make skills with just descriptions of the passive you want to implement. I MIGHT BE WRONG about it, I haven't touched jrpg maker in a long while).
I also love the implementation of item usage for one of the bosses (won't type out the said item if someone else who wants to play the game will read this).
And... here where combat kinda also flatlines if I took an alternative path through the club (note: I gave up on that pathline after the very first fight ended with the introduction of 'tease and serve' mechanic, then just went the other pathline). This point also transitions into the point about plot. Look. I love how the story is written and etc etc. Then smut scenes happen aaaaaand that's where we just sacrifice great plot for the sake of smut content. One thing is when it's entirely optional (a bit of bias from me: even then if optional it still sounds concerning, because it STILL sacrifices plot just for the sake of slop smut), THE OTHER THING where there is an entire pathline basically forcing it onto you with quite literal bullshit out of the ass out of nowhere implementation ('oh no! I can't deal any damage for some odd magical reason to these specific enemies! Guess it's time to get fucked to defeat them!', like, no). Yes I know 'oh duh you are playing a smut game!', yeah yeah, like walking right into the beartrap self-willingly, but it still feels... disappointing. I love how this mini-adventure story is paced, but then you have this.
There is also one more thing which settles me off on how game while not fully forcing it, it semi-forces it. Like one of examples of when there is an option to break the part in the vent to supposedly go through. No description of maybe even subtly 'oh it has green fluid in it' to not say straightforwardly 'you will end up in the bad place if you do that', but nope. It forces into A REALLY MANUAL (which makes it 10 times worse) LOOOOOOONG smut scene.
I WANT to love this game because of the story and combat, yet at the same time... I really don't know how to explain the feeling properly. You know the feeling when despite enjoying the thing you are enjoying, you flip it just a bit and it ends up deplorable at best. I see the story's vision, I see the combat's vision. But then it gets ruined, since it's a porn smut game, which means 'gotta put in the sex scenes ooo!!!!!!'. I am not even the purist or whatever you call it, I love to appreciate artistic nudity or some heavy themes in storytelling when it's used right (the reason why I love Fear & Hunger and Termina part of F&H), but this... this is just not it.
I hope I did not sound biased (I'll recheck text after writing this paragraph, I'll edit the parts with bias to just be typed with the 'a bit of bias from me:' part), nor harsh. If without those parts I described above, I honestly would have rated it 9/10 game. With those... a 2/10. As much as I was walking right into the beartrap self-willingly, I enjoyed the game despite those with some part of me. You have talents in writing and world building, and I appreciate it. I am clearly not the target audience of this, yet I wish it could improve.