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Aeris Interactive

12
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A member registered Oct 15, 2024 · View creator page →

Creator of

Recent community posts

#6 vortex grenades will show their normal sprite when remotely detonated, but will only show the default explosion texture when shot

#6 lack of diversity in gameplay, revisit alternate game modes and campaign

#5 no visual indicator when player is at low health

121824r4

#1 player will occasionally clip through ground while experiencing blowback

#2 camera will sometimes go to Narnia

#3 players will clip in and out of existence

#4 brick textures flicker at some zoom levels

(2 edits)

121724r1
#1 the "cannot fire" indicator will appear if the player is deceased.

fixed

(10 edits)

121624r1 

#3 game gets stale after a while, add more maps with size, layout, and graphical variety fixed ENOUGH for demo, still a slight issue.

#4 controls are unclear, especially on the player select screen. adaptive crouching serves no purpose, potentially reimplement left trigger as jump, with the level of travel serving as jump force. Menu screen will be reworked, but game controls can't be improved. perhaps add options.

#5 game is boring with less than 3 people, consider a campaign or zombies sort of mode. too ambitious, reconsider later

#6 camera often leaves players off screen and is too slow. additionally it jitters when a player spawns in

#7grenades from the credits sequence transfer into the actual game. when used, these grenades will cause less damage than normal grenades, are piloted like drones, and when shot will such nearby crouching players in. potentially reimplements these as "vortex" grenades. shows up as the explosion texture in weapon select.

#8 game is not graphically interesting. only player feedback is audio or vibration. add icons above players perhaps, more particle effects. general things that make the game look better and flow smoother, or serve a combat advantage such as knowing when your enemy is reloading. could also indicate weapon firerate.

#9 weapons with long firing cooldowns or reloads feel buggy or unresponsive. consider #8 fix.

#10 aiming is very difficult, perhaps add some sort of short-distance laser for aiming with primary weapons (as pistols shouldn't be as precise). also make guns bigger, they are hard to see, especially due to the fast pace nature of the game.


fixed + addressed

(2 edits)

121624r1


add c4

fix lava not disabling spawn

(1 edit)

121524r5 #4 and #5

players can't shoot sometimes even when they have full mags

grenades stay  dormant and cause more thrown grenades to do the same

Fixed

(1 edit)

121524r5 issue #3


issue: it's hard to tell where the lava is if you're a certain height

suggested fix: camera should take lava into account in positioning and zooming

potential issue with fix: camera will be unintelligibly zoomed, but will not happen if issue #2 is adressed

fixed

(1 edit)

121524r5


issue: lava becomes too easy if you are above it, but is too difficult on lower stages

suggested fix: scale lava speed based on closest player distance

fixed

(1 edit)

121524r5

issue: player spawnpoints on Lava Construct cause it to be harder for some players than others. this also means the players die almost immediately.

suggested fix: lower the lava or move default player spawns

fixed

(3 edits)

This is where issues revolving around demos can be put out to the public and to the developers. please do not spam report or use this for anything besides demo reporting. We have a discord for that.


IF YOU MAKE A POST ON THIS BOARD, LABEL IT DEMO 121724r1 (this is the current version of the game, please read this every time you report something as it will change)