#6 vortex grenades will show their normal sprite when remotely detonated, but will only show the default explosion texture when shot
Aeris Interactive
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Recent community posts
121624r1
#3 game gets stale after a while, add more maps with size, layout, and graphical variety fixed ENOUGH for demo, still a slight issue.
#4 controls are unclear, especially on the player select screen. adaptive crouching serves no purpose, potentially reimplement left trigger as jump, with the level of travel serving as jump force. Menu screen will be reworked, but game controls can't be improved. perhaps add options.
#5 game is boring with less than 3 people, consider a campaign or zombies sort of mode. too ambitious, reconsider later
#6 camera often leaves players off screen and is too slow. additionally it jitters when a player spawns in
#7grenades from the credits sequence transfer into the actual game. when used, these grenades will cause less damage than normal grenades, are piloted like drones, and when shot will such nearby crouching players in. potentially reimplements these as "vortex" grenades. shows up as the explosion texture in weapon select.
#8 game is not graphically interesting. only player feedback is audio or vibration. add icons above players perhaps, more particle effects. general things that make the game look better and flow smoother, or serve a combat advantage such as knowing when your enemy is reloading. could also indicate weapon firerate.
#9 weapons with long firing cooldowns or reloads feel buggy or unresponsive. consider #8 fix.
#10 aiming is very difficult, perhaps add some sort of short-distance laser for aiming with primary weapons (as pistols shouldn't be as precise). also make guns bigger, they are hard to see, especially due to the fast pace nature of the game.
fixed + addressed
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