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Aelamda

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A member registered Feb 10, 2017

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I will definitively write that down in my notebook for ideas of how to make it more interesting/fun/fair

I will revisit some of the ways I've designed and built it and change things up, maybe add some different levels that have different degrees of difficult terrain etc but that'll come later, didn't wanna make it too complex for the jam.

Thank you so much and I’m glad you enjoyed it! It was both stressful and fun but I’m immensely proud of myself for pushing through!

Having played it more myself I totally get the frustration of finding the landing pad (especially if you’re competitive like myself trying to beat my own best score x3) A broken compass could definitely be a solution, one you have to spend energy on or have limited charges to use, I will definitely take it into account when I sit down to update it further after the jam, thank you!

First of all: Thank you for playing and for your kind words about the game, it means a lot!


As to your criticisms, I fully understand the annoyance points, the RNG nature of the best score system became an issue after I switched from a static level to a randomised layout and I forgot in my eagerness to get the rest done to figure out how to make it fair.

The not knowing where to go is partially part of the difficulty, but I can also see it being a point of frustration and if I continue to tweak this after the jam (which I have plans to) I will definitely find ways to make that a little fairer without making it too easy, I’ve had a few suggestions and I’m gonna have to have a good think.

Not being able to full skip the dialogue after a restart I fully intended to change as well, but grew too blind to see, my original idea didn’t pan out and it became a patchwork fix that worked, but I forgot to fix it.


I will take this feedback to heart and strive to polish it after the jam and also carry them in mind with future projects, thank you again for playing and leaving your thoughts!  <3