Yoo, the level design is soooo gooood. I can’t really pin down what exactly I liked about the level design, but it just felt really well-crafted.
As others have mentioned, tile collision is a bit rough. How we fixed this for Jank Jumper was using edge colliders for the tiles, and box colliders for the player, if that helps at all.
Either way, I really enjoyed this game, and if you were to build upon it even further I bet it’d turn out really well.