Loved the demo. I already feel more connected to most of the group in this game compared to my initial impressions in the first and am excited to see where their stories go, so I'll leave some thoughts below because I love to
I'm probably most curious about Rhapsody at the moment, and why they stopped playing the game. It might be that they just got burnt out (which is understandable), but I'm wondering if their disappearance from the competition side of things had to do with their "silent friend". I'm curious about Domino too because I can see his storyline running parallel to the MC's in the first game with issues with pessimism and self-deprivation, I think it would be hilarious they did point that out to him if we ever run into the old MC again. I think it's cool that he seems to be more aware of the MC's choices too (I saw that in the demo where he called me out on not normally being gutsy and that one screenshot on Steam with them silhouetted) than some of the other cast. I'm curious how Jynx got to know Naomi, I half wonder if they met through her online community and Naomi taught Jynx how to modify/repair the games. Locksley looks and kind of acts like Ashley in his mannerisms, I saw her 'how art thou' line in the first game and I about lost it. If these two aren't related in some way, I'll flip a table. I'm wondering if there will be some kind of dynamic between Grace and Blitz where they foster something beyond animosity, because while the guy is a butthole who needs to tone it down from a 12 to an 8, he did bring up some valid points about the game the npcs needing to be marked as essential. He struck me as one of the more redeemable members of their quartet beyond the friendly rival.
I don't have more than that right know, if I have any more ideas I'll slide them in at a later point. Also, I'm not sure if this would be a helpful a suggestion, but I saw below that someone said something about height being jarring. I'm not sure if the option could be implemented to turn off the MC's avatar so that they'd be freer to imagine what they would look like without it cutting into the narrative or needing to add sprites.
Anyway, can't wait to see the full game!