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ae2791

5
Posts
A member registered 54 days ago

Recent community posts

Despite the amount of work done, I am impressed you made a functional game with different weapons and an endless style round component. One improvement could be to have an enemy counter

I very much enjoyed this game and the amount of features used, including randomly generated dungeons and the "Tamagotchi" aspect. One improvement is give a levelling up system to the monsters so that stage 1 could be a shield, then in later stages, they could help in the dungeons and give door pieces. Overall, Well done to the team for producing this game and the assets!

The design of the game is very nice and I like the various dino types! For an improvement into the game, you could have a score counter for how many enemies you have attacked. You could add "health" or food in the cart that could be reduced if a dino get to it. However, Well done to everyone to making the game and designing it as well, despite the time limit!

The design of the game is very nice and I like the various dino types! For an improvement into the game, you could have a score counter for how many enemies you have attacked. You could add "health" or food in the cart that could be reduced if a dino get to it. However, Well done to everyone to making the game and designing it as well, despite the time limit!

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I am happy with the presentation on this game and that everyone was involved! It has various mechanics to allow different gameplay and involves some tactics to not die so quickly. A suggestion on the improvement could be to add some randomly generated room with monster spawners, along with a score so that people can get competitive.