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Adrot

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A member registered Nov 13, 2016

Recent community posts

Did you read my entire comment? I have already mentioned the case: ''Doesn't optically help that the situation lacked the foresight that the early itch.io audience gets the update late. Better than never, at least.''

I enjoyed the thrill that this game gave me and loved it ever since. To see it expand is quite what it truly deserves.

I paid for this itch.io game a bit more than the Steam price (some folks don't understand that you can do that), and to see this situation...is quite awkward. I don't want to pay again for a few Steam-exclusive features.

I think it's only fair that people who contributed a bit more to the purchase than said price point, to get a least a bit of a reward in return. Doesn't optically help that the situation lacked the foresight that the early itch.io audience gets the update late. Better than never, at least.


Also, all of this makes the Steam version the more feature-complete, as well. What incentive will motivate people to pay for this version anymore, I wonder?

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Hello there!

I can't overstate how much I am glad that these simulations exist because they are everything I ever wanted, and more!

I wanted to suggest the following:

A DS game called "Last Window: The Secret of Cape West", has a G&W minigame called Pinkie Rabbit Land.  I think it can be recreated by using the Crab Grab simulation due to both of them having the same controls and similar button layout.

Last Window: The Secret of Cape West Part #7 - Looking Through the Window

Last Window: The Secret of Cape West Part #35 - Playing a Game

I have the sprites of the game, which are as follows:


But I did not do much of research regarding the game's logic. I could film some footage of me breezing through with a score as high as possible.Here's some video available from someone else:

What do you think?

Found a problem with the spacing here.