This looks incredible!
Happy birthday to your shader friend!
We will wait a bit more then. I'll let you know if I test a world-space canvas.
Hello, any news on this subject?
I noticed it seems to work already for some texts, but not all, this one is ok: , this one shows artifacts:
However it seems that it doesn't work at all in the scene view.
We are using SuperTextMesh on our project but the Outline shader (Super Text Mesh/UI/Outline) doesn't seem to work when using the Universal Render Pipeline. I guess it is because only 1 pass is rendered.
Do you have a solution to make it run all the shader passes?