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adrian

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A member registered Aug 22, 2020 · View creator page →

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Impressively entertaining gameplay experience! Celestial Clockwork had me hooked with its engaging mechanics, particularly the thrill of accurately predicting various events, fostering a sense of mastery and expertise with each successful forecast. However, I found myself yearning for additional features to enrich the gameplay further.

One notable aspect that would enhance the overall experience is the inclusion of a pause function. While the constant need for attention certainly adds an element of excitement, it can also become taxing during extended play sessions, leading to moments of unnecessary stress. Introducing a pause feature would offer players the opportunity to take a breather and strategize more effectively.

Furthermore, expanding the game's tempo options could cater to a broader range of preferences. Tough a faster mode is already an option, introducing a slower mode, where the day/night cycle progresses at a more leisurely pace, would afford players more time to contemplate their next move, fostering a more relaxed and immersive atmosphere.

Diversifying the game's content would undoubtedly enrich the player experience. Increasing the duration of seasons and incorporating additional events would add depth and complexity to the gameplay, providing players with new challenges to overcome. Moreover, implementing a more challenging difficulty mode, where events are harder to predict yet still follow discernible patterns, would cater to seasoned players seeking a greater test of their skills.

The inclusion of a save feature would undoubtedly be a welcome addition, particularly for longer game modes. Allowing players to save their progress would enable them to engage with Celestial Clockwork over extended periods without fear of losing their hard-earned achievements.

In summary, Celestial Clockwork presents a compelling foundation with ample potential for expansion and refinement. Should the development team choose to explore these avenues further, I am eager to embark on an even more immersive journey through the celestial realms. A solid 4 out of 5, with high hopes for future playthroughs!

Best regards,

Adrian Boek

frikking amazing

I figured out the die thing

well that's the first one up

i will try

tell me if anyone wants devLog