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adri_goer

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A member registered Aug 02, 2025 · View creator page →

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thanks. It’s great, that the idea came through. We, or at least I, plan to continue this game a bit to have our concept done. 

Very surprising game

I was not really able to play this.when you drop at the start and not be careful, you get stuck in the wall on the left side. So this often happens if you move left the die. And because of the instant revive, you naturally walk into the wall and get stuck there,

Sure, when the glider pointing  ~45 deg downward and hits an object from behind. I had a couple of times the issue that you have a gab roughly half the height of the plane's nose. 

It's a cool concept. What annoys me is the not perfect hitbox. It says i loos, but there is still plenty of room. 

This is the first game I've developed since my time at university, and also the first one I made using a proper game engine, Godot. I learned a lot during the process and had an amazing time working on it. Big thanks to my partners who took care of all the audiovisual elements! Amazing work!

Unfortunately, the core game mechanic isn't fully finished yet. We originally planned to include an item and skill system with upgrades. The basic functionality is there, but due to time constraints, we only managed to implement the three playable skills. So everything distracting is disabled.

I'll be continuing work on the game over the next few days to complete the planned systems.