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A member registered Jun 16, 2020 · View creator page →

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I know the rules specifically forbid Asset Forge creations. I don't intend on using it, though. I am considering modifying the assets I already have purchased for this game jam. If that is not allowed, I can work with that, I just don't want to be midway through and find this out.

Before I formally join this, assuming it's still on, I would like to know this, as it dramatically effects the amount of time it takes and the visual quality.

As controversial as it can be at times, you could theoretically ship it as an electron app. I assume it's not difficult due to its prevalence for traditional software that would otherwise not be on Linux. I could be wrong, so I'm going to have to look into it more. If it's simple enough, it's an option.

I couldn't find anything touching on this that was already posted, so I'm asking here.
Is it okay if a potential teammate of mine uses Windows to develop the project? I've used Linux as my daily driver for years, so it not being released on Linux at all is a deal breaker for me personally. I just want to confirm that this is okay before I ask them about working with me for this one. Worse comes to worse, I'll probably just work solo

Basically, I wanted to see how others felt about this, as I'm unsure of what to do. I think what happened is that I may have run into a bug with the engine I'm using (Godot) some time earlier today, and I have no idea how to fix it, so attempting to fix it may take longer than the amount of time I have. (If I can fix it in the first place) Should I just submit it as is and warn people that there's a glaring issue with it, or submit it late in hopes I can figure out what's wrong and fix it?