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Adiezc

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A member registered 14 days ago · View creator page →

Creator of

Recent community posts

Thank you so much for playing and for taking the time to write this. It's exactly the kind of honest feedback I was hoping for, and I really appreciate it.

You're right that the goal wasn't clear without reading the page. That's on me. I've used your notes to make some changes before the deadline.

- There's a short "How to play" screen at the start, plus a balance bar and hints during play, so the aim (keep the turtle level, protect the crown, ride out the dives) is clear from the first drop.

- Pieces now merge. A roof on a tower becomes a Spire, walls side by side become a Rampart, a tower on a tower a Great Keep, and so on. Merged pieces turn gold, hold much firmer and score bonus points, and the ghost glows gold when a merge is ready.

- Every piece now costs gold, which trickles in over time and comes from merges, so each drop is a choice. You were right about building costs; the game is better for them.

- Stacked pieces no longer slide off each other, and the ghost warns you before you drop somewhere slippery.

Thanks again for giving it a proper go. Your comment made the game better.