I'd love to have the background music! It's super funky.
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It felt pretty good to finally clear all the grass after painstakingly running around and upgrading stuff after I discovered everything, but at the same time I'm a bit sad it's over. Neat time killer.
Oh man, so many ideas... This game has got me hooked.
Though for starters, I'm more than sure there's a great amount of optimization that can be implemented to make the game run better. Late in a game, many graphical glitches will begin occurring such as the black hole's model becoming trapped in a certain spot or huge lights appearing. This also seems to be connected to performance drops. I also feel spaghettification could be reworked to be less GPU-intensive, such as replacing some of the particles with glowing wires (representing the light being pulled in strands). This would also look much, MUCH prettier. I attached a picture to give you a visual.
It would also be cool if there was a light bending effect around the black hole Itself, such as objects behind the black hole being reflected around it (if you've seen the GIF of the Earth orbiting a black hole, you know what I'm talking about). I'm not sure how hard this would be to program, though.
I'm sure I'll end up getting more ideas soon after I post this, there's just so much potential for this game to be a smashing success.
At first I was wondering why the Steam version was paid, thinking it would be the same as the free version. Thanks for specifying, instant purchase from me. I'd love to see more content in the future!
As basic as it is, I love it. There's something really satisfying about gobbling up the entire universe as an omnivorous being. If only there was a way to get better frames on the huge universes...
In the first room, there's two pills. The pills respawn after every "high" you get from them, so you can stock up on a couple extras in there. I took a pill at the end, but didn't notice any difference... Still searching.
Edit: Found it. I put the solution in morse code so nobody accidentally spoils themselves.
- .- -.- . / --- -. . / --- ..-. / - .... . / . -..- - .-. .- / .--. .. .-.. .-.. ... / .. -. / - .... . / ... . -.-. --- -. -.. / - --- / .-.. .- ... - / .-. --- --- -- / -.--. .- -.. .--- .- -.-. . -. - / - --- / - .... . / .-. --- --- -- / .-- .... . .-. . / -.-- --- ..- / .--- ..- -- .--. / - --- / --. . - / . -. -.. .. -. --. / --- -. . -.--.- .-.-.-
A corrupt take on horror, literally. I like how the only way to see what the anomaly/anomalies look like is to turn around and see for yourself, no death animation directly showing it consuming you or anything.