I thought it was a fair question, thank you for asking & answering.
Aderynn
Creator of
Recent community posts
Hi everyone,
I joined this jam on the last 2 days, but was excited about it, so I wanted to give it a shot and see how far I could get. I mismanaged the last 30 minutes and spent it on adding instructions instead of exporting the game, so I missed the deadline ^^; (Note to self: publish first, fix later).
If ya'll have time, I'd love to hear people's thoughts on it since this was 100% made for this jam and I'm curious to hear how well the theme comes through. This is my second time doing a game jam, and I love the combination of the theme + deadline. Really helps me actually push through to finish something. On the plus side, now I get to fix those stupid little bugs and polish it a bit more.
Title: Fruit Dye Catcher (I know, the name is terrible. But hey, it's there, and it's fairly accurate!)
Link: https://aderynn.itch.io/fruitdyecatcher
Happy to play your games and leave feedback as well of course! Especially if you're looking for something specific, just let me know!
Cheers,
Aderynn (Nicole)
I'm sorry I couldn't figure out the controls. At first I thought I could just shoot things, but that didn't work, so then I thought I had to color match (yellow for yellow enemies, red for red etc), but that didn't work either. There was too much happening on the screen to also read the text while dodging/moving/shooting/rotating colors. The movement itself with WASD was smooth, and I liked being able to switch with 1234, that made sense. I just couldn't understand why or when to switch.
Agreed with Miguezt0h's comment. I like how your hp/power bar progressed; the overlapping colors visualized you getting stronger really well. It took me a bit to get the hang of the gameplay (using punch on the same hand as movement was hard, but may be nice for some people), but punching and jumping on things was fun. I also liked that I didn't "die" when getting hit, just losing some hp/power but not dying. That was nice for being able to learn the game.
Satisfying gameplay; I loved booping the rats and blocks off the screen! Felt very fun. I wasn't sure what "staying too long in a level meant", but I wasn't too worried about it since it was easy enough to find the level end. Well designed, I like how you did the dialogue animation too (the delayed "here comes Larry" was a nice touch!).
Love the implementation of the overpowered theme! Simple and elegant game. I wasn't sure what the "goal" was. The burning people animation and sound was hilarious. It made me want to try a "good" and "evil" playthrough where I would either avoid or intentionally hit people, but it seemed my HP was going down either way? The music fit the game well, good choice! It was way too fun to go around and burn stuff haha. I would've liked a faster walking speed or a smaller map, it felt like it took a long time to go everywhere. Maybe partly because I didn't know where I was supposed to go? I was enjoying the exploration part too though.
Edit: Omg I scrolled down and there were instructions there! I didn't see those since my browser size could only fit part of the game. The fullscreen button helped.
Its just clicking, but its so fun! It feels so satisfying to destroy the demons, although my fingers (and my ears) hurts now haha. Since we can still modify the game after the submission, maybe you can turn the volume down a bit? I love the theme and how it's based on an actual story. Another suggestion is to maybe make an upgrade so you can hold down the mouse button instead of having to click? I had to stop playing because it hurt too much to keep clicking, even though I wanted to retry to see how far I could get. Good game!
Awh thank you! I tried to balance the idea of you being overpowered and unable to be precise with your powers with also actually being able to win ^^;
I worked on creating a difficulty adjustment option: so you could make the range of acceptable values +-1, +-2, +-3 or +-4. I couldn't get it to work though, so I had to nix it and set it to a range of +-2 (so you can be -2 or +2).
I also played around with having more discard options. Do you think that would help?
The concept sounded fun so I clicked on it to try it. Really cool animation of spinning the earth! I wish I could play it more.
Feedback:
- Accessibility: The font is difficult to read and text size is small, so it was hard to understand what the people were requesting. I liked the idea of it rolling random wishes, but it was a bit long to wait for those to load (the roll mechanic itself was cool and well animated).
- Player feedback: Sometimes when you click on the little humans my only interaction mode is a heart? I'm confused as to what I was supposed to do there. Do the different colored humans mean anything? I clicked on different colored ones but it didnt seem to make a difference.
My game Weathervain was designed with mobile in mind. It works well on my phone but I don't know how it looks on other people's phones. Anyone wanna try and let me know? Everything is either tap or click & drag based.
Itch page: https://itch.io/jam/gdevelop-big-game-jam-7/rate/3584686
Direct link: https://aderynn.itch.io/weathervain
Adorable! Love the idea behind it and the execution of how your plants overflow. How does it work on the backend? Like, how do you make it so when you click it harvests but sometimes populates the square next to it? It adds such a fun little addictive element to the game. I enjoyed it!
Only feedback I have is that it wasn't clear to me initially that you were *not* supposed to have all the garden squares filled. In most games you do want that so I was surprised when I filled everything and got a game over screen.
