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adaptes

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A member registered Aug 09, 2024

Recent community posts

For me, it allows for offline play, whether that's because my internet is down for the 5th time this month (thanks AT&T) or if Itch decides to purge the site of fetish games. Maybe I'm a Luddite, but I dislike trusting web only infrastructure for personal stuff.

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Amazing game so far! It has so much I like: the corruption, the descent into gluttony, the world building, it's extremely good! It's so close to perfect I hate bringing up nitpicks, but I do have some feedback though:

1. The campaign does not seem to progress after the first two areas fall.

2. The weight caps at 500lbs, and when you go over, it drops down to 400lbs the next day.

3. Foils don't seem to show up in the campaign.

4. Girls seem to leave at random with no drive or willpower.

5. There does not seem to be an actual reward for sending legendary girls to the queen (or at least it doesn't seem to trigger.

6. The saves seem to be rolling back if you have spent enough time in a particular game. (around 90 days)

7. total weight gained in the stats is stuck at an insultingly low 12lbs even after 35 foils and a (literal) ton of permanent residents.

Some features I would love to see:

1. A higher maximum weight.

2. Immobility potentially.

3. The events are really cool, and having variety has been great.

4. Having the brothel girls continue to gain weight even after they are permanent members.

5. multiple saves or campaigns would be cool!

6. An ability to download the game (even as an html) for offline use would be very appreciated.


Again, very nice work @BetaMarx, I am really enjoying this immensely. Even if you change nothing, this has been one of the best text based games so far.

The first two campaign events trigger, but it won't progress past that. I have over 33 foils so far, and it won't trigger the fall of the city

Will you add higher weight tiers over 500lbs? and would immobility be an option in the future for permanent  heroines? 

nevermind, it seems to be working now!

I am loving the game so far! However, I'm still not seeing my foils affect the campaign.

Hi, congrats on implementing the new save system! Unfortunately it seems to crash my browser if played from the web page or the downloaded version, specifically when I press "wake up". I am running Chromium on Linux, and after testing in Firefox, that worked fine. I'll play it there, but wanted to let you know! The previous non-save file version runs great in any web browser I tried.

Thank you so much! 

I know a few games made in RPG Maker have been directly compiled into linux, and I can usually port over the assets from a windows game to the Linux executable (I did that for Project F.A.T without issue), but the more complicated games like this one don't port well with my primitive method.

Will this get released to Linux? I normally can do some file wizardry to get a windows copy of RPGMV games to play directly in Linux, but this one seems to be too complicated or involved for a simple switch. Thanks!

I love that, it adds a lot of depth and replay-ability !

It is really interesting how different a standard and vore run is! It also seems to matter when you decide to make the switch from standard to vore which is cool. One of my favorite differences is the response from the woman that lives just outside of the Spore Village that heals you by swallowing you. It was quite the surprise

I've really enjoyed the game so far, I've done about 4 playthroughs so far in the browser! I am one of the handful of Linux gamers, do you plan on providing a Linux release of the game? I don't know how much work that is, but I've had trouble on my end running the windows version on Wine or Proton.

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Hi! great game so far, I did have one issue where the key for the abandoned house does not drop after the Nessie fight during the vore route