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Adams Games

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A member registered Jan 23, 2023 · View creator page →

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Who doesnt love beating up some thugs and saving your neighborhood!  If we had 4 way directional attacks and movement when the enemies were hit, I think the features would stand out more.  Good job!

Who doesnt love beating up some thugs and saving your neighborhood!

game was really cool.  Very full featured for the time limit.  I managed to mess it up by running through the enemies until so many were chasing me the game loop wouldnt pick up hits so i couldnt kill them and they couldnt kill me.

Hahaha.  I love the dissonance of having a cute little heroine, metal music, adorable sound effects, explosions..etc.  Super fun concept.  Man that girl runs fast. 

I did do a web export but it was pretty large and unoptimized for the web.  I will take a few minutes this morning and see if I can trim it up and get one posted 

Once you figure out the combat its pretty fun. I think i played it way to long.  :D

Slimes are totally underrated.  The limited attack directions made it more challenging. I enjoyed it.

Slimes are totally underrated.  The limited attack directions made it more challenging. I enjoyed it.

Attack was definitely OP.  Would be interesting to see how this develops into a game with more mechanics.

The players attack and travel mechanic was pretty sweet.  Game was pretty short.

I enjoyed the different power ups.  Duplication was awesome.  The heavy/slow ball was super frustrating!  Nice job.  

I liked the style.  Good music and look.  Funny how you explode after powering up when your an Elder God :D

I liked the style.  Good music and look.  Funny how you explode after powering up when your an Elder God :D

It took a minute to figure out the correct jump mechanics but i got there.  Nice work.  Would have loved some power ups or something fun.

The traps were definitely overpowered haha.  Much death.  Great idea.  Took me a handful of runs to figure out how to get through the level

One of the more unique games in the Jam i think.  Very interesting concept.  It was fun to fly. 

Whatever works, right!  

I like that the max damage is 42 :P   I cant believe I played to the end .  Nice work.

YES!  I love the overpowered weapons.  I had fun using the gun as an alternative way to blast myself around the map :P  The graphics are top notch.  

Did anyone else just enjoy clicking the cats?  Super relaxing.  Basically the opposite of anything I make :D  Nice work.  I would love to see some animations with the cats and their individual roles.

Pretty fun once you get the hang of it.  Very cool.  Would have liked to see some type of powerups with streak effects.

Thanks!  Much appreciated. It was really fun for a weekend build.

i know the feeling! haha!

I thought the game looked great!  Classic bullet-hell / shooter vibe.  Agree with others here, sfx and a few quality of life improvements and it would be a blast to play more.

I thought the game looked great!  Classic bullet-hell / shooter vibe.  Agree with others here, sfx and a few quality of life improvements and it would be a blast to play more.

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Having to play against a real player was the most difficult part to test quickly.  I think having an computer enemy playing the opponent would make this much more fun.  Great concept.  I love card games (old school magic player here).  I think i might have to make a card game now ! :D

The artwork was really nice.  I loved the look.  I think some work on the enemy's, more danger, less blocking the player from going places, and it would be pretty fun to see where it goes.

Very cool.  Very fun game, i like the grappling mechanic.  I think the only real drawback for me was the control scheme.  If i could remap the controls to something more user friendly I think  I would have kept playing the game much longer.

Very cool.  Very fun game, i like the grappling mechanic.  I think the only real drawback for me was the control scheme.  If i could remap the controls to something more user friendly I think  I would have kept playing the game much longer.

I love this style of game.  Great job on the procedural generation.  Would love to see it again when it is more fleshed out with more loot and play characteristics

I love this style of game.  Great job on the procedural generation.  Would love to see it again when it is more fleshed out with more loot and play characteristics

Very well put together.  It took me a minute to understand the gameplay and then it was fun.  The red cubes were a little too easy to hit even though you were almost fully on a safe cube sometimes.  Great time playing!

Very well put together.  It took me a minute to understand the gameplay and then it was fun.  The red cubes were a little too easy to hit even though you were almost fully on a safe cube sometimes.  Great time playing!

I thought it was fun.   Great use of the concept and theme.  Got hit with a few game breaking bugs and had to start over.

Enemy spawns should be more controlled. Love the art.  

I like arena games.  I think the biggest challenge for me is that its difficult to really evaluate the game without involving another person to play multiplayer. 

This game was really fun. Had a classic feel to it and the movement mechanic was awesome.

This was a fun play once I got the hang of it.

Very cool.  This is such a unique and fun concept.   Nailed it.

Thanks for the feedback!