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Adam Pankiewicz

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A member registered Jul 04, 2024 · View creator page →

Creator of

Recent community posts

Thank you, I’m glad you liked it. I didn’t add the option to undo moves so that it wouldn’t be too easy. As for saving progress, well, this is a NES game. You can play it on the original console, so saving isn’t really an option. I invite you to try my other games as well, but I consider this one my most successful

Thank you. I'm glad you like it. I was thinking about making games in GB Studio in the future. :)

Thank you. I'm glad you like it.

Thank you. Honestly, I'm a bit tired of Sokoban games. I was thinking about making games in GB Studio and NES Maker in the future. :)

Thank you :)

Thanks, it’s just my own take on this engine. A bit on the unconventional side. I think I've squeezed everything I could out of it in all my games. :

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Thank you, here is my email:

Thank you for your nice comment!

I recommend checking out my 2nd game:

https://ajp-games.itch.io/mummy-egyptian-puzzle

I hope for further development of your project ;)

Thank you for your comment!

My game is a bit of an experiment that I was playing with.

I wanted to create a game for the NES, which the Retro Puzzle Maker engine allowed me to do. 

https://puzzle.nes.science/home

Unfortunately, it is quite limited. Its simplicity and limitations are very bothersome to me. Creating a nice game in terms of graphics and functionality is very difficult in this case, and one has to make many compromises. 

As for the levels, you are right. They are quite simple. I made the game quickly. You can see my first game;

https://ajp-games.itch.io/penguin-sokoban-adventure

I feel that the levels there are more challenging, but the music is not the best :)