should be set to never expire now
AdamHensley
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I’m in the midst of early writing, probably around 40% of the way on a first draft. I’m still not sure if I’ll do an early playtest version of the google doc before starting page layout. That way I can work out any issues and update the rules before committing to design and layout. Then I will need to figure out if I want to do no art, do my own art, or possibly go the kickstarter/backerkit route so I can pay for art!
No planned date, it's still heavily WIP right now. Unfortunately with a busy personal life, I get to work on this when I have time, and that's pretty variable.
It also depends on if I decide to try and kickstart the project to pay for art and editing, etc. If I try to do some mediocre art myself, that might slow me down. So we'll see!
Thanks for the feedback! I will definitely be expanding the equipment list. I've never thought rules were necessarily needed for home brewing, but I do like the idea of some principles and/or direction for GMs to home brew their own equipment. At least so they can know the design intent before straying from them!
Foreground Growth is exactly how I think of them, too. Like learning how to hotwire a speeder, or picking up some computer hacking skills, those are sort of fictional permissions you either have or don't. Then you can simply do those things, given the right circumstances and tools, and it's simply a matter of introducing an appropriate Save whenever risk or danger is involved.
Good calls! Yes 2e will definitely have bookmarking and hyperlinking galore. Right now I'm in the midst of thinking through the combat details, and getting that level of crunch right without being too much or too "lite". Sci-fi is a little trickier in that regard compared to fantasy.
And I've also been thinking about expanding the idea of tags. I'm curious what you like about the idea of tags. Skills are a tough nut in OSR games, especially Cairn-hacks. But I think I'm leaning towards a route where tags are listed for leverage, but any list I include will be considered "non exhaustive" so it doesn't come across as a list of limitations, ya know? That way any downtime training for advancing your character can include acquiring new knowledge, skills and technical expertise, etc. in the form of tags, without it being too fiddly and something like a modifier. More like additional fictional leverage. Still massaging that idea, though.



