instead of buying cards it should be buying randomized booster packs, and you get to pick out what cards go in your deck - this would encourage more varied builds between prestiges.
adadadadadadadada
Recent community posts
very strong aesthetic, and fun gameplay loop. I think that most of the weapons are too inconsistent at range, so it feels like unless im focusing orb I have to throw myself into an unreactable mess and die for it. the later arenas orange glow blends in with enemy bullets. when playing spidey gonzalas i feel like i get hit by things when i should have gone over them.
mushy peas and yorkshire pudding is probably too strong a combination, even against a glaistig that dislikes both a deck of just those two works fine. if it was a combination you had to make over the course of a run that would be ok, but as a starting deck you can make its too powerful.
still really fun.
This game is so adorable and fun. The concept of a fishing puzzle platformer works great.
I think the probablilyty of catching a fish should be slightly retooled, if i had to guess you have a 1 in 3 chance of catching on the first two nibbles, and a 100% chance on the third. This ends up skewing to so your more likely to catch the fish later, I would recomend making it a 2 in 3 chance on the first two nibbles to make the player expect it more earlier on, and maybe even a 9 in 10 chance on the third just so there can be one last curveball at the end.
Also i might recomend adding slight variations in animation and movement speed to the fish in the water so they can be identified if a player knows what their doing - it could make this an interesting game to speed run. though i wasnt paying close enough attention to see if this existed, and if it doesnt, itd prolly be annoying to add anyway cuz fish are prolly chosen when its reeled in.

