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adadadadadadadada

12
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4
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A member registered Oct 12, 2021

Recent community posts

instead of buying cards it should be buying randomized booster packs, and you get to pick out what cards go in your deck - this would encourage more varied builds between prestiges.

played some more, summon builds make much more sense with the big spider, to the point where that should be whats on spideys default kit rather than the small ones - they die too easily on their own and cant get in past the third or fourth fight.

very strong aesthetic, and fun gameplay loop. I think that most of the weapons are too inconsistent at range, so it feels like unless im focusing orb I have to throw myself into an unreactable mess and die for it. the later arenas orange glow blends in with enemy bullets. when playing spidey gonzalas i feel like i get hit by things when i should have gone over them.

mushy peas and yorkshire pudding is probably too strong a combination, even against a glaistig that dislikes both a deck of just those two works fine. if it was a combination you had to make over the course of a run that would be ok, but as a starting deck you can make its too powerful.
still really fun.

its really cool how production and collection are split, and that production never gets so high as to out pace collection. it means that if you want to focus on the game you can prioritize optimizing production, and always have something to do. it compliments the relatively short run time.

caffeine into deep sleep crashes in browser

a bit disappointing that a creator who has spent a long time talking about accessibility in games didnt include a basic accessibility feature like control remapping. still really cool regardless.

are you on firefox? i was having the same issue at random points during play until i switched to edge :/

got them all at or below

beat par on fingur

key remapping would be a very nice accessibility feature - with four buttons this could easily be mapped to one hand, but as it is i need to move my hand across the keyboard to play.

This game is so adorable and fun. The concept of a fishing puzzle platformer works great.

I think the probablilyty of catching a fish should be slightly retooled, if i had to guess you have a 1 in 3 chance of catching on the first two nibbles, and a 100% chance on the third. This ends up skewing to so your more likely to catch the fish later, I would recomend making it a 2 in 3 chance on the first two nibbles to make the player expect it more earlier on, and maybe even a 9 in 10 chance on the third just so there can be one last curveball at the end.


Also i might recomend adding slight variations in animation and movement speed to the fish in the water so they can be identified if a player knows what their doing - it could make this an interesting game to speed run. though i wasnt paying close enough attention to see if this existed, and if it doesnt, itd prolly be annoying to add anyway cuz fish are prolly chosen when its reeled in.