I was able to pass only on "chubby", and even then with the help of a hint. Shaverma is too complicated, and it is not clear where the "perfect" is on the arrows. The art is good, juicy.
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I've completed this game, interesting gameplay, a very suitable soundtrack, but there are a couple of comments:
1) Can you increase the time for three characters three times? At the moment there is physically only time for pressing.
2) Can you insert some kind of blinking between the keys, otherwise there is a situation:
It says "up"? I press "down", an error is counted, and the next key is again "up", and I do not press anything (I think it is the old "up") and two errors occur with one wrong key. I would like visual confirmation of the next action.
3) On the last day, I accidentally missed lunch, and therefore did not buy any pictures from the cooler. You can leave the lunch button active until the start of the afternoon work.
4) I expected that the barmaid, the manager and the player would also get fat( Too little fatties...
"The sun shines brightly on another morning, you have the day off from work so you were able to sleep in a bit today, you attempt to hoist yourself out of bed, but find you can't lift up your heavy body,
Looks like you have eaten yourself into immobility, perhaps you should have taken Tiffany up on her offer.
"Immobile ending""
So rare...
One more thing.
Random in “go for a walk” is often duplicated, or does not give what you need. It would be possible to divide this button into functions:
Go to Park:
- Take a walk: Meet Beth or future characters;
- Go to the hot dog stand;
- Go to the fountain.
Explore the city: search for new establishments.
I played through it twice trying to find all the endings. The game is incredible! Respect to the developer and neural networks!
There are the following comments and suggestions:
- Mukbanger gets fat very easily, but Lilly, on the contrary, is difficult to fatten due to the long purchase of ingredients.
- Sometimes, when you drink coffee, an event occurs with a part-time job, you could put an energy multiplier on money so that you work longer, or give this hour for after-work hours.
- I also found a problem with the amount of food. In your inventory, you can eat 2-3 plates at any weight. (I think the developer has not yet worked on these branches, there is really a lot of work)
- I would also like a picture of the main character’s staffing at the event with Stephanie Feeding session.
This game is worthy of a BAFTA award...