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Acsahlamb

7
Posts
1
Followers
2
Following
A member registered Jan 13, 2023 · View creator page →

Creator of

Recent community posts

Acsah

Functionality - 9/10

Creativity - 8/10

Fun - 7/10

Theme - 8/10

Hey Vincente! By playing your game these weeks, I found that your game just always function so well, very clear instruction of what to click and interact, and everything just works smoothly. Only a small thing that when I interact with the money person, I need to interact a few times, so the other person gives me the beer.(Even though it's all repeated dialog)But other than that the whole game fuctions perfectly!

I love your ending where I need to grab up another call, and go on for another "journey", that makes me reflect that there's always no end for a journey because life always goes on.

Very fun to play!

Acsah

Fun - 7/10

Functionality - 10/10

Creativity - 9/10

Theme - 10/10

This is really cohesive with the game jam theme and feels very easy and fun to play with.

I love the trick at the very first room, that when I cannot go through the wall, I even wondered "Is this the whole game already?", but I'm glad I found the way out.

I'm surprised by the last scene with the big meme, because I am really waiting for a game, and I got that scene instead, which truly makes me feel "pranked". 

I also like how in one of the scene you mentioned that games these days are just too similar with one another, and I can really relate to that, and I guess that's what you also want to convey to the players.

Good game overall! I'm having very much fun with it!

Acsah

Functionality - 10/10

Creativity - 9/10

Fun - 8/10

Theme - 10/10

Hey Nathaniel! You game again looks amazing! It really cohesive with the theme, and it is very interactive. I especially like in the second scene, where the music is not coming out from the start, but a few notes first, and later it transit into the music, it feels very smooth. The only thing for suggestion is that the color are very strong contrast with each other, which makes feel a little bit hard to stare at.

Overall you are doing pretty good!

Fun - 6/10

Functionality - 9/10

Creativity - 9/10

Theme - 8/10

The visual is crazy, especially when I walked out from the room to the street.

The game is kinda short which I didn't expect to end that moment (but honestly I feels my game is short as well). You have a very good concept so if is longer it will be very enjoyable!

Since the player and the setting is a normal human being, it makes more relate more with him.

Good work!

Fun - 7/10

Functionality - 10/10

Creativity - 9/10

Theme - 9/10

I really liked the color difference between the reality and the mother's thoughts, it creates a contrast of having hope but at the same time also feeling exhausted and desperate. Another thing is that the difficulty of the maze is increasing slowly, which makes a good experience. The story is very attractive and making me feel sad :(

Fun - 8/10

Funtionality - 10/10

Creativity - 9/10

Theme - 10/10

Awesome story and game design! I am impressed by the transitions between scenes and the variety gameplay, especially where you can slain the enemies. That although it is just a dialog but it feels like a combat in someway. And I love how the rooms are the same, but you get to see the different aspects of it with different person's view. I like it!

Andrey
Fun - 9/10
Functionality - 9/10
Creativity - 9/10
Theme - 8/10

This was actually pretty enjoyable, not looking at the fact it has cats. It was pretty amusing to explore the house and backyard, plus the whole warehouse scene was good too. Functionally it is almost there. Certain things aren't clear - like the second ending, and there's a key that has no message, and some things that should have collisions do not and allow you to go through them. Creativity, I like the images here and what you have done with the limited pallent. The footprints especially were nicely done. Theme wise, you are pretty close - good job! Only thing really is that there was an opportunity to attempt to communicate other emotions and other ways of empathizing. There's also the particular notion of the same action or situation having different emotions for different people. Like being relieved you are being saved, while another feeling that they are now doomed due to who is the one saving them. All in all, good stuff! I encourage you to explore using more colors and decorations - and trying to play around with various conditionals.