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acron1co

1
Posts
A member registered Mar 26, 2021

Recent community posts

(2 edits)

Hi Myhic, the idea is really neat and it seems it will lead to hours of fun. However there are a couple of things missing:

  • A GM section that most PbtA and FitD games have. If  the GM comes from another background they will be clueless on how to run the game (agenda, principles, moves, soft vs hard, etc) and how to organize opponents (fronts, threats, stakes etc).
  • More playthrough  examples that clarify when the agency switches from the player to the GM.
  • Player aids booklet with concise moves and game structure, e.g. archetypes, departments, character creation checklist  (again present in most games in the  PbtA and FitD influence zone). Players push back hard against having to wade through 50 odd pages of a rulebook before making a move.
  • GM aids with agenda, principles and moves plus some sheets for stakes lists and clocks, and the lists of cryptid, names and other occult paraphernalia for tone.

Cheers!