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acodercalledarthur

6
Posts
A member registered 37 days ago · View creator page →

Creator of

Recent community posts

I love the full motion video parts … especially the "idle-animation" of the person standing still :)

Gameplay is a bit too repetitive and long per quest. I wanted to explore all the video story since that was the nice part, but didn't have the patience to play through all the quests.

Thank you for seeing the game. The goal was indeed to explore novel game mechanics.

Life happened during the jam, so further exploration of humor in the reply/respone texts in other levels (the reply/response text in level 1 is actually just a reskin on the pure prototype mechanics used in level 2 and 3) and further variations in the puzzle mechanics in additional levels didn't happen. Maybe after the jam. 

Interesting. I selected a similar mechanic for my game (that a repeating pattern loop is selecting the interactions in the level), but this is much better executed :)

Simple and clean. Managed to get the hang of it after a white and god 12:15 :)

Cool concept. Think I found a broken strategy, which make it harder to then explore the intended gameplay.

Managed break the highscore with 7200 points! Just walked in one direction (running away from my own bullets) and fired relentlessly. Slightly different timing each round, but that seems to be the way to the highest score. 

Some helpers:

 Game play

The goal is to make everyone you meet during the day happy. If you end the day with any character not being happy, you get sad and need to relive the day again.

 You need to pick up and place cards in the cycling card slots to make the correct character interactions during the day.

 On the lower part of the screen there is a group of card slots that cycles each second. When a slot is activated the card in the slot is activated. Usually this is an interaction with the characters in the current part of the level.

 You pick up a card by walking over it. When the card is in the queue you place it into the currently active card slot by pressing Enter. You discard a card by pressing Space.

Controls are under the Instruction menu:

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Up / Down Arrow keys -- Moves player up and down

SPACE -- Discards the first card in the queue

ENTER -- Places the first card in the queue into the current active slot

Press ESC to return to main menu

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