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Ackrit

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A member registered Feb 26, 2024 · View creator page →

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Recent community posts

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Thank you very much for all your feedback and taking the time to actually play the game. It means a lot to me that someone spent more than two minutes of their time checking it out.

Id like to explain my reasons and issues with how speed function before, how it's handled now, and possibly the new changes. Speed was my initial big balance to figure out.  Speed was initially uncapped in the first version, mainly because of lack of testing, but after testing the game myself I realized that at a certain point of speed the game turned into a glowing ring with all colors blending into one. Interesting, but not quite visual appeasing for the game. My solution was to put a cap on the max speed, expecting that due to time restraints no one would ever reach that max. I was wrong and severely underestimated people. It was also a complete slip up on my part to not have fixed it trying to apply speed to a max Orbiter. This will also be fixed in the latest version. 

That being said, I already have several changes and fixes that were going to be implemented in the next update but thanks to your comment I will be further working out the issues you brought up. I think the next update will address these issues along with QoL improvements, with the following update being a content update. Thank you again for playing the game and providing feedback. 

That gave me a laugh. The speed thing has been a fine line battle for me. Between making a game that becomes boring in 1 minute, or making a game that becomes boring in 10 minutes. Due to having plans for updates pertaining speed later on,  the newest update to the game will have changed how the speed upgrade works.  Thanks for checking out CoreLoop.

Thanks for your feedback. Ill make sure to update with an exit button. As far as the speed button, I should have explained it multiplies the speed of a single random orbiter, not all.