Thanks for playing! I definitely messed up a bit with the instructions and collision handling. Right now if the submarine is thrusting into a wall, it will turn to face the wall so its harder to get it out. The submarine has to stop thrusting first before turning away from the wall. Sorry about that!
acinine
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Yeah, I should've done better on the instructions and I realized mid-way that the repeated clicking isn't good, so I made an auto-scan feature but it might have been too little too late.
The clear only clears the screen. The submarine on the radar doesn't rotate. If the submarine is thrusting into a wall, rotation doesn't work. Rotating and thrusting are toggle buttons, not presses. But yeah I should have written clearer instructions and playtested more.
Thanks for playing!
The underwater submarine is a very cool environment. Having trouble figuring out some of the minigames, The valve keeps resetting to its original position everytime I click on it, so I can't get it to the green. The wires suddenly disappeared while I was in the middle of doing it. Cool environment tho.
Very very fun. The hitbox on the left side extends a little too far. It might be because the tail also extends further than the nose so the hitbox is only correct when the shark is facing the right. Consider either flipping the hitbox too or parenting the sprite to the hitbox so that you only need to flip the hitbox. It is also inconsistent sometimes, but I want to emphasize just how fun it is. You could totally make this into a really fun, full, simple game. Very nice work on the concept.



