Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AcidicBlade

43
Posts
3
Followers
2
Following
A member registered Jul 02, 2025 · View creator page →

Creator of

Recent community posts

Fun deck-builder, but there is basically no reason to ever choose a 2-energy card, especially since you can press the 1-energy cards as many times as you want (so long as you have the energy).

Fun game, chill vibes, not much more to say. Also kids, don't actually pay out ransomware in the real world, they most likely won't give you back your files.

It is 3am and instead of going to sleep I am playing Succulent Hams Engaging Lethal Legumes.

Anyway the gameplay is decent, would love to have a bit more move variety, but the premise is fun and it's just generally a humorous game.

Lovely game, very chill and relaxing with the visuals and music, I definitely got into a bit of a rhythm while playing. Some variation to the brushing mechanic would be nice, but it is definitely still a fun experience as is!

Feels a bit barebones in its current state, but I definitely like the foundation provided here! The swap between 2D and 3D definitely put me on edge, especially with the music, and I would love to see the idea expanded a bit further.

I do love some hotline miami type gameplay, overall solid experience, although if you don't recover your shells before leaving a level you lose them permanently which kinda sucks.

https://citruswater.itch.io/cocos-big-day-out

acidicbalde

Very fun idea, I loved the more subtle mechanics like the game slowing down when enemies got close to you, but it got decently repetitive pretty quick and there wasn't much incentive to switch shells.

Nice and simple idle game, overall pretty solid, though I think it would have been fun to be able to view the laser camera while also still being able to interact with the game mechanics

Pack it up everyone else, here lies the winner of the Game Dev Club Club Game Dev Club Jam Jam Club Jam Game Jam.

In all seriousness though, the game is great, incredibly fun tone and execution, I'm embarrassed to admit how much time I walked around trying random commands in the puzzle section, and my only real complaint is the jankyness with the camera + platforming, but that also makes the game funnier so I can't even really say it's a complaint. I love how many stupid voicelines there are for the commands and stuff, and the overall wit of the writing and conversation pacing is just fantastic, absolute blast of an experience!

I can confirm that Chicken is a fool who thinks the tracking shell is meta and therefor incapable of getting gud

Thanks for reviewing the game! It seems the 7hp Turtle has claimed another life, but best of luck getting past them!

Appreciate the Coco love, our artist did a wonderful job bringing them to life! The combat takes some getting used to, but glad to see you had fun with the movement!

Thanks for the kind words! We initially hoped to make the shell bounce away a bit from both you and the enemy, but settled on how it is now due to time.

Thanks for the feedback! You can definitely blame me for the weird collisions, I had a bit of a field day just trying to get them to work to begin with, but also keep in mind some of the enemies take 2 hits to kill (jellyfish and barracuda), so if you were worried that you weren't dealing damage, that could be the cause.

#FF00FF

I like the gimmick, just generally an overall solid experience, my only real gripe is that I basically have no reason not to just constantly be on Green when moving around, and the expanding squares are a bit of a pain to properly space around.

I am very bad at space-invader type games, but the overall presentation and vibe of this one definitely won me over, I couldn't really get very far but it is definitely an enjoyable experience!

The game is beautiful, with the 3D pixel art and all, but there are an absurd amount of asteroids, to the point where I was mainly just spamming the repair button since it returned more health than attempting to shoot down the asteroids ever could prevent going away.

Movement feels nice, and performance is pretty good, my only real complain is the pressing up moves the camera down and vice-versa, which felt a bit unintuitive. Overall very solid though!

Visually amazing, love this form of pixel-art with large amounts of whitespace, but the gameplay was definitely a bit repetitive, although that fits with the narrative. Unfortunately I got softlocked due to the clicker not recognizing the fries as an item I could click on in night 3, but still overall a very neat game!

I do not know what compelled you to make a kaizo platformer but I have no choice but to respect it, this slaps. I wish there were more levels, but I greatly enjoyed what is here already, my only real complaint is that the spike hitbox extents a bit onto the normal ground, but other than that this is some great tight-platforming!

This game is peak, I poisoned and chain-killed my enemy before the round even started like 50% of the time cause I am goated with the sauce. Anyway amazing concept and execution, my only real nitpick is that when your compound gets too large it starts bouncing infinitely off the walls and lagging your game, but sacrifices must be made in the name of mass destruction.

Visual novel where I haggle down definitely-not-Adobe via the terminal while banger music plays in the background of my wireframe gaming setup. What could I possible complain about, we have achieved peak gameplay, no notes 10/10.

The movement felt pretty responsive and smooth, and the light ping mechanic definitely added a bit of spice to the usual platformer formula! If I had one critique, aside from some performance issues with the light ping, it would be nice if the sound effects for jumping and other common buttons/mechanics would cycle through a couple variations, to help prevent them from growing repetitive and being a bit hard on the ears.

I'm a bit of a sucker for anything Shell based, and I am glad to see this does not disappoint. While very much in line with the usual programming-for-newbies style of gameplay, I love the presentation and the need to actually use semi-shell commands and such, and the puzzles are pretty well made and fun to solve. My only real complaint is that the shell windows have to take up a lot of the screen, and while it is charming to have to manage screenspace like that (much like with my actual projects using the shell), it is a bit of a pain in gameplay. Maybe having some dedicated whitespace would be good? Overall though, the game is great!

Fun experience overall, the audio is a bit loud and intrusive but that is also a bit of a quirk of the setting, but I especially loved the dynamic commands running at the top of the screen!

I only kind of understand what's happening but getting my actions narrated over like a kill-streak message was a great motivator, love the vibes and audio

There's a bit of a lag-spike when the game first loads, but other than that this is amazing! Great vibes, the aesthetic is great, the gameplay is fun and hectic, just overall a blast. I feel the shells could take a bit longer to break, since I always felt like they haven't tipped over all that much visually before they do, but that's my only real minor complaint (besides the lag-spike).

The art looks nice, but it doesn't really have much to differentiate it from other popular clicker games

A recommendation when it comes to platformers is to not make a lot of jumps that require max height, since it makes them a bit inconsistent to do

Nice gameplay loop, would be nice to see it iterated on a bit more, but as of right now it there isn't much to do in it

There is no limit to Molt, the crabs shall fear their inevitable end. Anyway the game is pretty neat, especially with the recycling health aspect to it.

I appear to be very bad at identifying bombs, otherwise the game is pretty fun, has got a nice rhythm to it!

I love to barrel across town at mach12 for $102

Awesome game, I am amazed by the visuals and general environments

I got 9 hr time, trust

I do love my pixel-art adventure types, the game is pretty fun, although I died right before beating it :(

I can always to appreciate some love for our crows, the game is very charming and just an overall nice experience!

Platforming felt nice, I especially liked the gray enemies that could properly hunt you down through the terrain, but I definitely felt annoyed having to flip myself back up every time I jumped.