Go all out, man! Genesis rocks, I hope you create something beautiful with that!
(I'm currently learning the sound chipset, can't beat the sound grit of that console)
A. Cid
Creator of
Recent community posts
Someone fulfilled your dream! I haven't tried it but it looks awesome.
https://mdengine.dev/
It really inspired for making a new track, it uses a lot of its soundfonts and LOVED it. Hoped you like it and keep it coming!
https://soundcloud.com/inouno_sp/battle-against-an-old-friend
(things that aren't GuyEngine: the lead synth on that second part is a MicroKorg, overdriven guitars are layered from Touhou + JV-1080, drums are just a chopped break)
Great then!
1. I think this kind of game would really benefit of having a web build. But, now that I think of it, maybe you used the C# option for Godot and didn't have that one available. I say this because all of my prototypes and demos got a significant boost in visits when I ported them.
2. The controls feel really smooth! One thing that came to my mind, though, was "why is everything on a grid and my movement isn't?". Have you tried that version (movement on one direction at a time)? If so, why have you settled for the 360° one?
3. My favorite monster is the thief mouse. It's a pretty complex enemy to fight, but it's really easy to understand. It provides tension and fun in the right amounts.
4. Loved the little flamey guys too! The time constraint that these guys put on the player puts a bit of spice to each level they are in. The thing about them is that, once they breed too much, you instantly lose; there's a certain threshold where nothing more can be done to handle them. Or, at least that was my perception. Maybe you could limit the total amount of flameys (or even total enemies) that are on screen at any given time? That way you can fine tune that number, have more control over it, and provide a more forgiving experience (i.e. "really hard but not impossible"). If that's how it works already, then I'm a moron and didn't notice that. Sorry, hahaha.
5. Great palette selection, btw. Reminds me of the one that pico-8 uses. Sharp contrast, distinctive shades.
6. I'd love to have the current play mode as a "Casual Mode", and then another one that limits the amount of credits you have, kinda like an "Arcade Mode". Again, if that's already available, then I'm twice a moron.
7. This is just being picky, but when you "detonate" enemies, the sound they all make overlaps with each other. You could either make them interrupt one another when playing the same type of sound, or maybe you could have like a pool of similar sounds that can be played at the same time (which was my approach for our GGJ2020 little game). Just my two cents!
I know that getting the "modern retro" feel can be pretty difficult and exhausting, but I hope you had a great time making it because I had a great one playing it.
Cheers!



