Thanks! There's more levels and bug fixes in the works so keep an eye out for V2!
achitchcock
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A solid implementation of the classic Tents & Trees game!
I agree with Frédéric that it would be nice to have a difficulty select for different sized boards.
Not sure if it was intentional, but the music would just end while playing the game? It's nice to have the tune while solving the puzzle!
It could be a nice little addition to the game screen to have the boats move around, even if just a simple back and forth path.
Also, this seems unintentional, but pressing Option 1 on the title screen would display a grid, and pressing it while in the game would show the answer! 

Really nice visuals! The isometric view really makes it stand out from the rest of the games. It reminds me a lot of the board game Kingdomino (which is an excellent game).
Some nice music would really be the cherry on top of a very enjoyable game.
I agree with Alex, this is my favorite game of the jam!
I think there is a bug currently with the sprite data selection when the logs are initialized as sometimes it looks like it is standing up when it should look like it is laying down.
And yeah, it is extremely short! I plan to add more real levels in the coming weeks and get some actual puzzles not just tutorial levels.
Impressive visuals and smooth infinite scroll. It would be nice to have an on screen indicator of how many gems you've collected, maybe just on the pause screen if you don't want it on the main play area.
I found it to be more effective to just run away from the enemies and grab the gems rather than attack them which it seems is sort of against the point.
Overall very impressive for the time frame allowed! The music is also excellent.
Difficult but fun! The "mo no" audio clip at the beginning was quite the surprise! (very cool)
A little tune playing during the run would be a nice addition.
Most of my runs ended with about 300 points, but I did eventually get up to 1600!
Playing on a Lynx model 2 it seemed to encounter an issue when transitioning away from the start screen with some regularity. 

Thanks! I agree, this would be an excellent candidate for a ComLynx game! I've not worked with that before as this is the first lynx game I've published, but I'll have to check into it. I had also considered adding difficulty levels that increase the number of enemies but ran out of time (I only started two days before the jam closed!).





